Game-compatibility: 53450812 - Sonic Unleashed (Preview Build)

Created on 19 Jul 2017  路  9Comments  路  Source: xenia-project/game-compatibility


Marketplace
(There's obviously no marketplace link for beta versions of any game, so the final version is linked instead)


Tested on (https://github.com/benvanik/xenia/commit/e11ba02e06f06559337a12971ad05eee0f846704)

Issues:

  • default.xex is meant for devkits, doesn't boot normally. Gotta use xextool to make it work with Xenia
  • Audio doesn't play besides from SEGA Logo
  • 3D graphics don't display at all
  • 2D graphics on title screen flicker

Log:

Log file

Screenshot(s):

image
image
image

Labels:

audio-silent
gpu-missing-drawing
middleware-criware
state-menus

gpu-drawing-corrupt marketplace-unreleased state-gameplay tech-middleware-criware

Most helpful comment

Findings & Workarounds

OpenGL has no titlescreen flicker, and displays more graphics although corrupted. In-game is completely unplayable, as it's mostly white.
image
image

Modifying the game files allows us to actually see what's going on. (for those who have worked with gens, disable DepthOfField, HDR, MotionBlur, and ShadowMap in SceneEffect.prm.xml, which is inside the stage archive file) However, the game has a color swapping issue.
image
Not only that, it seems to love to crash. A lot. It appears to have some nasty physics bugs.
image

Using @AllanCat's Sonic 06 hacks those issues seem to have gone away. It's possible to get through most stages included in the preview.
image
It even allows it to display something in Vulkan, although very buggy.
image

Using reshade or editing a line about swap_channels allows the game to display normally, although HUD also gets affected. To avoid this, the HUD files must also be modified (they're all over the place in the files, good luck)
image

Beatz discovered that the normals in the models were the cause of stages and even enemies looking a little broken. Through fixing the model files, they show up correctly.
Before:
2017-07-16_16-03-32
After:
image

It appears to be possible to port over stages from final over to preview, although it requires a bit of work to do. They can be easily accessed at their spot in the Install debug menu.
2017-07-18_15-57-57

This is all that I've managed to find about this game. I deeply apologize for the massive wall of text and images.

All 9 comments

Findings & Workarounds

OpenGL has no titlescreen flicker, and displays more graphics although corrupted. In-game is completely unplayable, as it's mostly white.
image
image

Modifying the game files allows us to actually see what's going on. (for those who have worked with gens, disable DepthOfField, HDR, MotionBlur, and ShadowMap in SceneEffect.prm.xml, which is inside the stage archive file) However, the game has a color swapping issue.
image
Not only that, it seems to love to crash. A lot. It appears to have some nasty physics bugs.
image

Using @AllanCat's Sonic 06 hacks those issues seem to have gone away. It's possible to get through most stages included in the preview.
image
It even allows it to display something in Vulkan, although very buggy.
image

Using reshade or editing a line about swap_channels allows the game to display normally, although HUD also gets affected. To avoid this, the HUD files must also be modified (they're all over the place in the files, good luck)
image

Beatz discovered that the normals in the models were the cause of stages and even enemies looking a little broken. Through fixing the model files, they show up correctly.
Before:
2017-07-16_16-03-32
After:
image

It appears to be possible to port over stages from final over to preview, although it requires a bit of work to do. They can be easily accessed at their spot in the Install debug menu.
2017-07-18_15-57-57

This is all that I've managed to find about this game. I deeply apologize for the massive wall of text and images.

why would this be a duplicate?

@slashiee
you should have looked using game ID and not create new issue

https://github.com/xenia-project/game-compatibility/blob/master/README.md

Even if it is the same game ID, it's still a very different build of the game.

sonic_unleashed_preview_boot
The game boots, but seems to have the same save issue as the final build of Sonic Unleashed. You can't make it past the first screen unless you have a save file already installed, or at least I think. I can't seem to find any existing Preview Build save files to test this, though. This is on the November 24th 2018 D3D12 build.

Here's a save file generated from the preview build: SYS-DATA.zip

Using the latest d3d12 build, most of the issues mentioned in the first two comments are fixed. Unlike the final version of the game, it appears that (from when I was testing at least) there are no vertex explosions.
2018-11-28_19-47-14
2018-11-28_20-00-59

If you are accepting labels for d3d12 builds:
Replace gpu-missing-drawing with gpu-corrupt-drawing
Add state-gameplay (it functions, but still has random crashes from time to time)
Possibly add marketplace-unlisted? This beta build is obviously not on the marketplace.

How do you mod the preview build to have Disc 2 stages ?

How do you add/mod the Disc 2 missing stages back into the preview like you did with Empire City Act 1 ? Is there a tuto somewhere avaliable or a Discord sever maybe, thx.

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