https://github.com/benvanik/xenia/commit/b696c645f51c435abb21a83369e59d8426504e03
Shows the intro movie and the main menu. Crashes after trying to start a new game.




Saves are working with latest build as of writing [benvanik/xenia@bb9369b]
Still crashes at the same point, here's my log.
xenia.log.txt

It show the little when loading complete then crash!!
Build (https://github.com/benvanik/xenia/commit/5b8b339c388a0ff4c8be113d46bc30b5dc3bd5e4)
Nice! However, I still cannot reproduce that cutscene with the latest build. What are your specs? Also, attaching a log would be nice for the developers to solve this issue ^_^
Already aware of the current issues with this game, the crash occurring is one I've been debugging for a good while on/off (months, over a year probably). It's possible to skip the crash with some crafty memory manipulation, but that's not the ideal.
The game will render (badly) the intro cutscene before gameplay, then will lock up when transitioning to gameplay, which is something I haven't researched yet (because this is likely a GPU issue).
https://www.youtube.com/watch?v=OaMp6x50hOs
Note that the video was recorded from a build of Xenia with full debugging enabled, hence the slowdowns/etc.
There's a lot going wrong with the game currently. The aforementioned issue that I found a bypass for, which is due to a real bug in the game code caused by unforeseen issues (still working on that), there's no CTX1 texture support, among other things.
Oh sorry! My mistake i will add the log in this comment!!
My Spec (It's a ASUS ROG GL552JX Laptop):
Log file:
xenia.log.txt
Thanks for taking your time looking up this issue, gibbed. Just compared between real console and your video, and actually Xenia renders the environment quite nicely, far better than I expected! About the book shown by HorrorTroll, I think it depends of the region/version of the game (maybe?), in some gameplays on YT the book appears, but in other ones it doesn't.
The book stuff is the loading screen, which is nearly instant with Xenia. The game can manage to finish loading and skip displaying it entirely, probably depends on the console playing the game (or PC).
Something new about this? The game continue with the crash at the same moment, maybe with the crash skip can work better than last time?
Tested on (https://github.com/benvanik/xenia/commit/4e6a51472dee7704d6fb4bd02ea4d9cfe883324a) //Last for today
Boot OK
Main menu OK
After loading screen (new game) show green message - 'the guest has crashed'
my game isnt even responding
Still nothing
xenia.log
Same issue here for me, will get to "now loading" after selecting new game then crash
xenia.log
Still doesn't work, it would be great to play this on xenia as it seems to run a lot better than rpcs3 in the menus
in-game with this modification from gibbed.
Master:



D3D12:



Edit: I forgot to upload the logs.
Nier-master.zip
Nier-D3D12.zip
April 2019... Still nothing?
@Angelbox001 Yes. :(
December 2019
I am using a disc-rip NieR, from my personal copy of the game, and I am encountering the same problem. The game will load, start new game, enter a new name, and then when the game begins loading, it will get the "The guest has crashed" message.
Any updates on progress yet?
Requires GPU>CPU resolve readback for eye adaptation to brightness.
Most helpful comment
Already aware of the current issues with this game, the crash occurring is one I've been debugging for a good while on/off (months, over a year probably). It's possible to skip the crash with some crafty memory manipulation, but that's not the ideal.
The game will render (badly) the intro cutscene before gameplay, then will lock up when transitioning to gameplay, which is something I haven't researched yet (because this is likely a GPU issue).
https://www.youtube.com/watch?v=OaMp6x50hOs
Note that the video was recorded from a build of Xenia with full debugging enabled, hence the slowdowns/etc.
There's a lot going wrong with the game currently. The aforementioned issue that I found a bypass for, which is due to a real bug in the game code caused by unforeseen issues (still working on that), there's no CTX1 texture support, among other things.