Flycast: Threaded rendering adds a frame of input lag

Created on 14 Dec 2019  路  5Comments  路  Source: libretro/flycast

It takes 1 more frame to see a reaction on screen when threaded rendering is activated (using the "frame step" K hotkey to count frames).

Tested with the vulkan renderer, Border Down Naomi, win7 x64 latest RA and flycast nightly.

enhancement

Most helpful comment

core option

All 5 comments

This doesn't happen with the GL renderer?

Yes, same behaviour, 4 frames to react with glcore and threaded off, 5 with threaded on.

Are we talking Core settings or Retroarch settings?

core option

Yes I can confirm. Why is it ?

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