It takes 1 more frame to see a reaction on screen when threaded rendering is activated (using the "frame step" K hotkey to count frames).
Tested with the vulkan renderer, Border Down Naomi, win7 x64 latest RA and flycast nightly.
This doesn't happen with the GL renderer?
Yes, same behaviour, 4 frames to react with glcore and threaded off, 5 with threaded on.
Are we talking Core settings or Retroarch settings?
core option
Yes I can confirm. Why is it ?
Most helpful comment
core option