Great work, thank you, it seems the only functional go game engine to
support cross-platform, AT, is any roadmap listing, maybe this could encourage
people to contribute some features, or the authors prefers keep
the current engine simplicity ?
Hi,
No concrete roadmap so far yet, but my vague plan is:
That's it. I'd like to keep the current engine simplicity. Especially after supporting shaders and vector graphics, there is no plan to add big features. Non-visible change like supporting more platforms (e.g., Raspberry Pi Zero by Dispman, ARM Windows by using DirectX, etc) will be more important. Even if we don't add big changes, there are a lot of things to do.
Contributions are always welcome!
Thanks for the detailed info.
Maybe this could go in readme.md since you already have typed it :D
I am doing more aiming to mobile platforms, so I am glad to have the actual
Ebiten support.
I am happy that vector is in the list, I miss those days that you could draw
interesting things via drawing api in flash.
Sure, I will see I would be able to contribute some, after I finish my first game with Ebiten!
Maybe this could go in readme.md since you already have typed it :D
Thanks, but I think I'd write a blog article, as I'd like to keep README as simple as possible.
I appreciate all your Ebiten usages, feedbacks and contributions!
https://ebiten.org/blog/roadmap2020.html Brushed up the roadmap
Most helpful comment
Thanks, but I think I'd write a blog article, as I'd like to keep README as simple as possible.
I appreciate all your Ebiten usages, feedbacks and contributions!