Ebiten: Create a binding for Nintendo Switch

Created on 13 Dec 2018  路  4Comments  路  Source: hajimehoshi/ebiten

nintendoswitch

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The current plan is:

  • With go2cpp, which converts Go to C++ via Wasm, let's create an OpenGL (WebGL) binding and run a C++ converted Ebiten application on Linux. As far as I can tell, OpenGL works on Nintendo Switch [1]. We don't have to implement a new graphics binding like Vulkan.
  • Then, run it on Nintendo Switch with some code. Unfortunately we cannot make it open due to NDA.

[1] https://www.nintendo-insider.com/nintendo-switch-supports-vulkan-opengl-4-5-and-opengl-es-3-2/

If not open could it be paid?

I don't plan to make it paid. This will be free (like MonoGame).

Though I cannot make the code open, I've implemented the binding.

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