Please describe your issue as accurately as possible. If you run into a problem with a binary release, make sure to test with latest master as well.
Important: When reporting an issue with a specific game or application, such as crashes or rendering issues, please include log files and a D3D11 Apitrace (see https://github.com/apitrace/apitrace) so that the issue can be reproduced. In order to create a trace, run wine apitrace.exe trace -a dxgi YOURGAME.exe. DO NOT use DXVK together with apitrace!
Name of the game, settings used etc.
QC Still fails to connect with Error Code 103
https://www.reddit.com/r/QuakeChampions/comments/9dveag/cant_play_in_linux_since_the_last_update/
saved the day for me. (btw, there's a typo in solution for Ubuntu, doubled '/x86_64-linux-gnu')
Why report this on dxvk?! Did you even read the issue template?
Becausse a GRAPHICS library is totally responsible for your NETWORK issue.... !$&%
People, please, even if you have no idea what the problem is, at least have the decency to read the goddamn issue template.
My bad, i had the Proton thread open on another tab!
There's already a report for this game on the Proton bug tracker: https://github.com/ValveSoftware/Proton/issues/225
There's already a report for this game on the Proton bug tracker: ValveSoftware/Proton#225
It's an issue that affects multiple games (After sipping coffee and reading, again sorry for writing in the wrong place!) Proton is packaging a depreciated version of TLS with wine, which updated distros no longer have. A symlink to the new version using the path of version 26 fixes it, but this ignores the core issue that they really need to fix moving forward.
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Becausse a GRAPHICS library is totally responsible for your NETWORK issue.... !$&%
People, please, even if you have no idea what the problem is, at least have the decency to read the goddamn issue template.