Dim: Pull from Postmaster Enhancements

Created on 9 Oct 2018  路  11Comments  路  Source: DestinyItemManager/DIM

  • [x] Items that haveSideEffects: true should have an overlay to indicate that. #3209
  • [x] Make room for Postmaster should still make room for item that haveSideEffects: true #3487
Good First Issue

Most helpful comment

Kind of a tangent to the discussion, but still a postmaster enhancement. I think shaders could use some love. I feel like when I pull a shader from the postmaster, it would be more efficient if it automatically consolidated that type of shader to where you are already storing the majority of that shader.

Example: new shader or one you carry many of on character, it stays there. If you stockpile it in the vault, automatically move the shaders pulled from postmaster to vault.

Its a small QOL improvement, but it would keep shaders from going to postmaster by not having shaders all willy-nilly in two places.

All 11 comments

Good ideas. How do you think we should communicate that something isnt pullable?

Maybe in place of the move icons, so if you click it you see?

Or something like the red bar we have on vendors (to indicate the requirements) with a message like "you must go to the tower to get it"

We have these grouped in the postmaster section already, just labeling those groups would go a long way.

We don鈥檛 have them grouped, which doubly suggests we should label the groups.

oh.. what are the two groups now then? I assumed they were pullable and non? is it engrams and other?

Yeah, engrams and postmaster

ahh yeah that's confusing since some engrams end up in the postmaster. Engrams that are just chilling should be somewhere else they aren't even in your postmaster...

We decided to move them up to postmaster because they鈥檙e something you鈥檒l want to remember to grab. It鈥檚 essentially just another postmaster bucket.

yeah that makes total sense, just need to label them, but also you could do something like this. excuse the crude MS paint mockup. Keep postmaster for post master and display engrams as part of the character card. they don't need to be huge just a visual of what you have and that they are there waiting.
image

Kind of a tangent to the discussion, but still a postmaster enhancement. I think shaders could use some love. I feel like when I pull a shader from the postmaster, it would be more efficient if it automatically consolidated that type of shader to where you are already storing the majority of that shader.

Example: new shader or one you carry many of on character, it stays there. If you stockpile it in the vault, automatically move the shaders pulled from postmaster to vault.

Its a small QOL improvement, but it would keep shaders from going to postmaster by not having shaders all willy-nilly in two places.

Was this page helpful?
0 / 5 - 0 ratings