Dim: Collections

Created on 5 Sep 2018  路  6Comments  路  Source: DestinyItemManager/DIM

How should we display Collections data in DIM?

Collections Designer

Most helpful comment

https://codepen.io/inexorableAce/full/oPRVJg/ quick mockup of page layout without. media query to scale it down. bhollis had mentioned the companion app, so this takes the in game layout (allowing for larger screens) and then when it gets too small, it switches to icons like the companion app has. You can scale the window to see that change. clicking in could either display the items below the base categories Like the preloaded on or remove the categories and use the space for the items with a back to categories button.

So essentially you get the in game UI but without all the pagination clicking in / out. I'm still working on the interaction part so added a pre-loaded section with items to show what might look like.

All 6 comments

So we aren't duplicating DestinySets, if would be good if it could somehow reflect the way it appears in game.

I鈥檝e had more of a thought about this, and it doesn鈥檛 seem necessary to duplicate destinysets.

What if the DIM collections just showed you what you don鈥檛 have - the things still to chase.

yeah since there is no way to pull from collections at the moment via API, this is cool opportunity to make something to review your collections while away from the game. Which is a cool interface in game, I second replicating in game UI to a point. I wouldn't paginate that sections once you get in, and obviously need to make some considerations for scaling and mobile and such. I'll see If I can mock something up this afternoon :)

Awesome! I have got the collections rendering out the whole tree but I kinda lost steam on styling and interaction design. I did make sure search would be possible.

https://codepen.io/inexorableAce/full/oPRVJg/ quick mockup of page layout without. media query to scale it down. bhollis had mentioned the companion app, so this takes the in game layout (allowing for larger screens) and then when it gets too small, it switches to icons like the companion app has. You can scale the window to see that change. clicking in could either display the items below the base categories Like the preloaded on or remove the categories and use the space for the items with a back to categories button.

So essentially you get the in game UI but without all the pagination clicking in / out. I'm still working on the interaction part so added a pre-loaded section with items to show what might look like.

Love this.

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