44121D (InitObjectGFX)441317 (FreeObjectGFX)441345 (RndLocOk)4413A0 (InitRndLocObj)441477 (InitRndLocBigObj)441584 (InitRndLocObj5x5)44163B (ClrAllObjects)4416A8 (AddTortures) #76344179F (AddCandles)4417E8 (AddBookLever)441904 (InitRndBarrels)441A00 (AddL1Objs)441A98 (AddL2Objs)441B16 (AddL3Objs)441B8A (WallTrapLocOk)441BA0 (AddL2Torches)441C8C (TorchLocOK)441CB3 (AddObjTraps)441E58 (AddChestTraps)441EE4 (LoadMapObjects)441FAF (LoadMapObjs)442036 (AddDiabObjs)4420F2 (AddStoryBooks)4421CA (AddHookedBodies)44229F (AddL4Goodies)442316 (AddLazStand)442418 (InitObjects)4427C5 (SetMapObjects)44292B (DeleteObject)44297B (SetupObject)442A9D (SetObjMapRange)442AD1 (SetBookMsg)442ADB (AddL1Door)442B2C (AddSCambBook)442B75 (AddChest)442C27 (AddL2Door)442C62 (AddL3Door)442C9D (AddSarc)442CEE (AddFlameTrap)442D16 (AddFlameLvr)442D2F (AddTrap) #775442D8A (AddObjLight)442DC1 (AddBarrel) (https://github.com/diasurgical/devilution/pull/535)442E0F (AddShrine)442EB2 (AddBookcase)442ECF (AddPurifyingFountain)442F08 (AddArmorStand)442F3A (AddDecap) #785442F68 (AddVilebook)442F88 (AddMagicCircle)442FB1 (AddBookstand)442FC4 (AddPedistal)442FFC (AddStoryBook)44308E (AddWeaponRack)4430C0 (AddTorturedBody)4430EE (GetRndObjLoc)443178 (AddMushPatch)4431D4 (AddSlainHero)4431FF (AddObject)4434CB (Obj_Light)4435B5 (Obj_Circle)443727 (Obj_StopAnim)44374A (Obj_Door)4437CD (Obj_Sarc)4437E6 (ActivateTrapLine)443855 (Obj_FlameTrap)443966 (Obj_Trap)443AD5 (Obj_BCrossDamage)443BD2 (ProcessObjects)443D69 (ObjSetMicro)443DEA (objects_set_door_piece)443E62 (ObjSetMini)443EDA (ObjL1Special)443FC6 (ObjL2Special)4440C2 (DoorSet)444246 (RedoPlayerVision)44427B (OperateL1RDoor)44443C (OperateL1LDoor)444613 (OperateL2RDoor)444775 (OperateL2LDoor)4448D7 (OperateL3RDoor)444A3C (OperateL3LDoor)444BA1 (MonstCheckDoors)444DC3 (ObjChangeMap)444E9E (ObjChangeMapResync)444F4F (OperateL1Door)444FDE (OperateLever)4450AC (OperateBook)4452D1 (OperateBookLever)445483 (OperateSChambBk)44555A (OperateChest)4456E3 (OperateMushPatch)4457B8 (OperateInnSignChest)445880 (OperateSlainHero)445954 (OperateTrapLvr)445A0B (OperateSarc)445ADC (OperateL2Door)445B6C (OperateL3Door)445BFC (OperatePedistal)445D5F (TryDisarm)445E33 (ItemMiscIdIdx)445E4B (OperateShrine)446E6A (OperateSkelBook)446F08 (OperateBookCase)446FE8 (OperateDecap)447046 (OperateArmorStand)44710C (FindValidShrine)44715F (OperateGoatShrine)4471AA (OperateCauldron)4471FC (OperateFountains)4474AD (OperateWeaponRack) #806447558 (OperateStoryBook)4475BB (OperateLazStand)447620 (OperateObject)447932 (SyncOpL1Door)4479A3 (SyncOpL2Door)447A15 (SyncOpL3Door)447A87 (SyncOpObject)447C2D (BreakCrux)447CEF (BreakBarrel)447F63 (BreakObject)447FEF (SyncBreakObj)448010 (SyncL1Doors)4480BB (SyncCrux)448139 (SyncLever)448163 (SyncQSTLever)4481D2 (SyncPedistal)448298 (SyncL2Doors)44831E (SyncL3Doors)4483B0 (SyncObjectAnim)44845E (GetObjectStr)They are falling one by one in fast progression!
I wonder what percents of exactness the code will generate when 0.9.0 is released. Guess, it's quite over 90% now.
0.9.0 went out last night, the % was about 91. Real life got a bit in the way and I wanted to check that there wheren't any new glaring bugs.
@AJenbo: Just wanted to point you to 0.9.0's description text - there's the same copy & past error as last time (i.e. wrong version number mentioned). ;)
But more importantly: Congratulations on reaching 91 % Devilution team!
@kraileth thanks, fixed for this and future versions ;)
Thanks to all the participants! The version could have been 0.9.1 though.
Just kidding=) Congrats once more!
Since we are on the subject of progress:

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Most helpful comment
Since we are on the subject of progress:

(lines of diff)