Note: Launching the XBE triggers the KeBugCheck message at first, but continuing execution continues the emulation just fine.


EIP is close to the address of VertexShader function. so I think that missing OOVPA related to VertexShader.
Yeah, I took a quick look myself and did notice that. The EIP seems to be within the D3DDevice_LoadVertexShaderProgram function, which doesn't look like it is implemented just yet.
Thank you for the tip! I hope that it will improve with PR #370
It certainly has! :) It now fully goes in-game, albeit the framerate is very low (only about 2-5fps) and the Frogger character doesn't seem to render on the screen at all. But that's a separate matter, so other than that, great job on getting this to go much further!

Great jobs all around! But I think you need to give this page time for Patrick to analyse this game and upgrade its status in his game regression tests issue before being closed. He can even close this issue for you.
Open, close, it doesn't matter, I'll update the regression list anyway.
This issue was moved to Cxbx-Reloaded/game-compatibility#129