Kabuki Warriors - almost reached ingame, but broken graphics and exception code
On the latest commit - nearly the minute or two in game and suddenly crashes

Thanks for reporting this progress. Be aware though that 'latest commit' will change over time, so it's better to be explicit and specify exact build versions
The graphics gets more buggy at the latest build 17fedee8fd41cfd21108a8fd0563168aa51101e9



KrnlDebug.txt
The garbled graphics are probably due to the introduction of the new FormatInfos array.
A simple test-case that exhibits the same behaviour is X-Marbles.
The problem lies in the call to EmuUnswizzleRect, which somehow gives different results for some textures/formats now.
@furrya Did PR #350 fix these buggy graphics in Kabuki Warriors?
@PatrickvL Yes, the graphic in the game is working good now with this patch - #350


As I have noticed with hardware video mode enabled I can get ingame almost without crashes, but the game runs too fast, even with vsync, Seems i have ended the first fight and battle menu has appeared that show result of that

Are you guys emulating the fix ups? As in D3DFixup? The lack of these was what killed it in my old branch.
Shogun
Fixups are totally ignored, as they are meant to fill in blanks in push buffers, right before these are submitted to the GPU. This will probably require LLE, or much more work on push buffer emulation
Cxbx-Reloaded Version 394aee6b (Apr 29 2017)
Kabuki Warriors - looks better now , but has very buggy graphics
KrnlDebug.txt


This issue was moved to Cxbx-Reloaded/game-compatibility#172