Cxbx-reloaded: GunValkyrie can reach ingame now with some broken graphics and the control that doesn't work

Created on 19 Mar 2017  路  10Comments  路  Source: Cxbx-Reloaded/Cxbx-Reloaded

game-compatibility graphics input regression

Most helpful comment

I believe the broken graphics here is related to the broken graphics in the dashboard & in JSRF, I think a large overhaul of the D3D emulation is needed, at the very least we should port over all the advancements DXBX made.

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YES!

I believe the broken graphics here is related to the broken graphics in the dashboard & in JSRF, I think a large overhaul of the D3D emulation is needed, at the very least we should port over all the advancements DXBX made.

Hmm. Now it's look much better on Windows 7 x64

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We have an issue with vertex buffer corruption, it seems to depend on where the buffers get allocated in memory, it's the same as the dashboard issue, the behavior is completely random. This time you got lucky, another time it might be broken with the same setup

Hmm, I see. However launching game on Windows 7 x64 I always see normal graphics with GunValkyrie unlike I launch it on Windows 10 x64 - with results always broken graphics. Maybe vertex buffer somewhat different - Win 7 and Win 10

With the latest commit, the graphics now is same on Windows 7 and on Windows 10
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GunValkyrie can reach ingame now with some broken graphics and controller doesn't work and exception code appears after that
KrnlDebug.txt

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This title has regressed. Upon launching it, it tries to reboot to the dashboard. This was the same issue I had with my old branch, and never did figure out why this always happened, but something is probably missing.

Shogun.

Note : @furrya mentioned Wikipedia and Mobygames says about GunValkyrie .. Apparently this is the correct spelling http://www.mobygames.com/game/gunvalkyrie

This issue was moved to Cxbx-Reloaded/game-compatibility#180

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