Hi @Alexey-T
Is possible to get the "combo" control that Cud uses in Console view using the API dlg_proc(h, DLG_CTL_ADD, 'combo')?

I mean the same look and feel, or is part of Lazarus directly?
@Jairo-Martinez
What is the difference between the _console_ and _dlg_proc_ combo?
The lock and feel:

Taken from the Testing of dialog API\test type=combo plugin
seems it is valid wish/suggestion, we need such combobox control.
Could you write more details?
I see FiF4

(1) Combo likes to console one
(2) Combo likes your Bbbbb
Sorry @Alexey-T / @kvichans
My initial question was if was possible to get the same look and feel for the "combo" that the plugins are using for. Cud shows one kind of drop-list in Search functionality, in the Console view, etc, but I suppose the API for now is not able to create the "combo" with the same look, I know your are creating new controls with suffix _ex that are application-themed.
I am modifying the Terminal plugin and my idea is try to enable it with the same look and feel of the Editor, and if is possible to do it following the elements of design of Cud with theme-responsive feature. It costs nothing to dream
combobox in FIF4 is not the same as in Console. combo in Console has the engine of main editor.
don't close, pls.
combobox in FIF4 is not the same as in Console. combo in Console has the engine of main editor.
I don't catch the diff
@Jairo-Martinez I can add such "combobox" control, could you help to project? make youtube lession about Cud?
Hi @Alexey-T
As I commented in another issue, I really have the intention to do some videos as soon as have enough time to do that. Really in this moment I don't have any experience working with videos but I want to add it to my "skills", I cannot promise if in the next tho weeks I could have one, but that's will be my priority.
Thanks.
maybe it's enough to have the "editor" control with ed_my.set_prop(PROP_ONE_LINE, True). not simple to add the editor-with-combo.