Inhaler has 0 charges when starting a new game with asthma trait. It should have 100.
I am using latest git pull on master branch at the time of writing this. I know that you are closing such complaints as already completed, but you are not, the problem still exists. It seems that this applies in general to all balloons.
I have a strong feeling this is still the same issue, in essence: https://github.com/CleverRaven/Cataclysm-DDA/pull/41856
Notice how cellphones (and other electronics) also have no batteries.
Yeah, I also put this in here, in reference to lighters and gas mask cartridges: #43237
Pretty sure these are all the same issue.
I'm going to make an argument from the realism perspective that maybe the amount should be randomized. Whose to say that the person had a full inhaler when the cataclysm struck. From a pure gameplay perspective though it definitely shouldn't be zero.
Anyway, I just want to fix this bug, it is very extensive, affects a huge number of items and spoils the gameplay.
I'm going to make an argument from the realism perspective that maybe the amount should be randomized.
Randomized is pretty pointless/annoying for starting equipment (you can restart in an instant and get more/less).
I'd argue the amount of charges should simply decrease with starting day. So if you start on day 1 of cataclysm you get 80% of charges in everything, and it decreases to the minimum of, say, 20% of charges left by the end of first year.
@Tamiore And if you start the game in 3+ years you start dead I assume?
And if you start the game in 3+ years you start dead I assume?
Undead, you mean?
On a more serious note: no, 20% is the minimum.
I actually think that's a really good idea -- and for realism sake you
could just give them random ranges, if that's something that is desired.
Like 80-100% Day 1 scaling down to like 10-30% after 1 year.
On Thu, Aug 27, 2020, 6:49 AM Tamiore notifications@github.com wrote:
And if you start the game in 3+ years you start dead I assume?
Undead, you mean?
On a more serious note: no, 20% is the minimum.
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One inhaler lasts 1-2 months with 100 charges. If we are talking about realism either someone is using or it's never been found yet. I just can't imagine that a random asthmatic survivor will find inhaler, take a poof and just leave it there for someone else, so that it would simulate charges decreasing over time. Unless inhalers leak their content over time in real life, which I don't know for sure.
Maybe it wasn't clear enough, but:
we are talking about the items you START with. I.e. the inhaler/flashlight/cellphone/etc you have in your inventory as you start.
So, yes, someone IS using it. That "someone" being your character before you take him/her under your direct control.
Can we, maybe, add the main issue (charges missing from most starting items) to 0.F blocker list?
Still reproducible in 0.E-6050-g 74636a72f8
Closing as a duplicate of #42937
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Anyway, I just want to fix this bug, it is very extensive, affects a huge number of items and spoils the gameplay.