The tool qualities of the "Survivor Utility Belt" do not function for crafting or actions. Despite displaying as having the laundry list of qualities of the tools used to assemble it.
1.Produce a survivor utility belt
Try reproducing it in vanilla without any mods.
Try reproducing it in vanilla without any mods.
Good call @ZhilkinSerg, it works in vanilla with no mods. Now I wonder how I go about finding out which mod is breaking it...any suggestions?
Just search for affected item id in your mods folders.
Just search for affected item id in your mods folders.
So the item ID appears to be "survivor_belt", which I checked for, and it only shows up in "copy-from" statements, except for aftershock which seems to have it also in it's obsolete json. But I'm not running Aftershock. So I'm really at a loss here :-\
... and it only shows up in "copy-from" statements
You have found the offending mods then - they copied that vanilla item and made some settings to them which caused the issue.
... and it only shows up in "copy-from" statements
You have found the offending mods then - they copied that vanilla item and made some settings to them which caused the issue.
Sorry, I wasn't very clear, the only mod that has copy-from for that specific ID is Aftershock, which I'm not running in this world. The next closets is CRIT expansion which copies the survivor_belt_notools, which isn't the same item, and is in fact the precursor item that you use to make the utility belt.
The only entry in a mod I'm running is this one, which is a recipe that uses the belt in it, unless I'm mistaken?
{
"result": "cddaxp_survrbelt",
"type": "recipe",
"category": "CC_ARMOR",
"subcategory": "CSC_ARMOR_OTHER",
"skill_used": "fabrication",
"difficulty": 4,
"skills_required": [ "tailor", 6 ],
"time": 10000,
"reversible": false,
"autolearn": true,
"byproducts": [ [ "leather", 6 ] ],
"using": [ [ "filament", 10 ] ],
"qualities": [ { "id": "SEW", "level": 1 } ],
"components": [ [ [ "survivor_belt", 1 ] ], [ [ "e_tool", 1 ] ], [ [ "halligan", 1 ] ], [ [ "sholster", 1 ] ] ]
}
Verified that this is actually a vanilla issue!
Qualities work if you have nothing in the pocket, but once I throw a weapon into the pocket the qualities no longer function!
This issue has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:
https://discourse.cataclysmdda.org/t/survivor-utility-belt-qualities-not-working-0-e/24326/6
IMHO, the survivor belt should be deprecated in favor of tool belt. The other survivor gear have some logic behind them, but there's no way our survivor can make a better tool belt from scraps.
IMHO, the survivor belt should be deprecated in favor of tool belt. The other survivor gear have some logic behind them, but there's no way our survivor can make a better tool belt from scraps.
Strongly disagree, it should probably have a mild use time penalty. However, a tool belt is made for quick access to tools, without really worrying much about encumbrance in real life. The survivor utility belt is as described, an armoured belt piece, think like a paramilitary cummberbund design, with pockets and hangars for the tools. The intention is to minimize encumbrance while still having them reasonably available. That means it takes a bit longer to access them, but they're there. And that's an entirely reasonable thing for someone to stitch together out of some nylon and kevlar, as much as any other item is in the game. I'm not particularly skilled at sewing and other needed skills, but my partner could throw one together in an afternoon if she had the scrap material together.
I can confirm this is still a bug. I don't have any mods besides the default ones.
This issue has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:
https://discourse.cataclysmdda.org/t/survivor-belt-tools-not-applying-to-crafting/24748/2
Most helpful comment
Strongly disagree, it should probably have a mild use time penalty. However, a tool belt is made for quick access to tools, without really worrying much about encumbrance in real life. The survivor utility belt is as described, an armoured belt piece, think like a paramilitary cummberbund design, with pockets and hangars for the tools. The intention is to minimize encumbrance while still having them reasonably available. That means it takes a bit longer to access them, but they're there. And that's an entirely reasonable thing for someone to stitch together out of some nylon and kevlar, as much as any other item is in the game. I'm not particularly skilled at sewing and other needed skills, but my partner could throw one together in an afternoon if she had the scrap material together.