Cataclysm-dda: planks can`t enter in my inventory

Created on 8 Jun 2020  路  11Comments  路  Source: CleverRaven/Cataclysm-DDA

Describe the bug

I can`t put planks in my inventory, I can only wield it.

Steps to reproduce the behavior:

  1. Get any kind of backpack or rucksack.
  2. Try to pick up one or more plank.
  3. A notice pops up saying "not enough capacity to stash plank"

Expected behavior

To be able to put planks in the inventory.

Screenshots

imagen

Versions and configuration

  • OS: Windows 10
  • Game Version: 0.E-2993-gd2b512e
  • Graphics version: Tiles
  • Mods loaded:

imagen

Additional context

The personal mod only have no bearing on the issue.

Info / User Interface stale

Most helpful comment

The message could definitely be clearer - "Not enough capacity to stash plank" is too vague, since the problem is needing a container with enough "Max item length".

All 11 comments

More information:

Planks received a longest side value of 130 cm in #41046

Storage armors do not appear to have maximum length values yet.

Opinion: planks probably should not fit in most backpacks, but perhaps duffel bags and other larger containers.

The message could definitely be clearer - "Not enough capacity to stash plank" is too vague, since the problem is needing a container with enough "Max item length".

Good thinking. Besides clarifying the message, it might be good to supplement the current/max volume indicator on the (i)nventory menu with a max volume/length _currently available for one item_.

I've been thinking that a simple container designed for carrying long items could be added to address this issue.

Something like a stick sling or bucket bag. Basically like a ghetto golf bag without hard sides. Imagine a double long pillow case that you could pile planks or branches into and then sling over your shoulder.

It could be simple to make with a high encumbrance to balance it out. Say 10 when empty, and 50 or more when full. It could be made out of a sheet and a short rope and require cutting 1.

However the hauling command could easily be considered a fix for this. I was hauling around multiple stout branches and noticed very little penalty to movement speed while doing so.

Adding to the previous note, open-ended containers like buckets, baskets, or certain kinds of open-frame backpacks or wearable wicker basket-packs, should have no maximum length. The point of those kinds of containers is that things can rest in them and stick out.

Honestly, the new Maximum Length mechanic is weird, creates a lot of friction, and ends up damaging common sense and realism. IRL, you can fit long objects in a backpack, messenger bag, etc. by simply zipping it partially shut. It's clumsier, but I've done that many times.

Speaking in general, the new inventory system is creating so much friction, and unintuitive gameplay. Before it's finalized, I really think it needs simplification. This current implementation makes inventory management terribly clumsy and inelegant.

In response to the above

  1. I agree that certain open ended containers should not have a max length on them. Increasing encumbrance can be used to keep balance. This is a much better fix than adding new items, and containers probably need to be reevaluated anyways considering the new inventory system.

  2. At first I too was put off by the new system, but in terms of realism it makes a ton of sense. I think that it goes very well with the addition of nested containers also. Additionally your proposed situation of partially zipping a backpack with a long item, while possible IRL it is clumsy and prone to opening and everything falling out. So i'd say that is not justification for removal of a system that overall improves realism.

  3. As far as game play goes, I have an example of the system working wonderfully. Lets say you have a backpack you use while looting. While in a building you run into a couple zeds. With the current system you can now unequip and drop your backpack, fight the zombies with less encumbrance, and then pick you bag back up when you are done. With the old system random items would pop out when you unequip and drop a bag since you storage space is now less, meaning more time picking up all those items one by one again after re-equiping the bag.

HOWEVER, I would say that the time to unequip strapped bags should be much much less than the time to equip. Taking a backpack off can be almost instant, you just let it slide off. Other bags are similar. This could then be adjusted based on the bag and how it would be realistically attached to the body. For example unequiping and setting down a bindle should be almost instant, where as taking off a large hiking backpack would take longer considering straps and such.

Something like a stick sling or bucket bag. Basically like a ghetto golf bag without hard sides.

That would definitely be handy. Something else worth looking into for carrying planks and other long items might be a "bundle of planks" recipe (following the pattern of "bundle of rags" and "bundle of leather"), using 10 planks and a piece of short rope to make a single 10-plank bundle for easier carrying/hauling, and later disassembly to recover the materials.

Adding to the previous note, open-ended containers like buckets, baskets, or certain kinds of open-frame backpacks or wearable wicker basket-packs, should have no maximum length.

There should still be a practical length limit - anything more than about 2 meters would stick up so far, unless it's lightweight (like an antenna), it'd be hard to walk upright due to being top-heavy. For such items, we can certainly use large upper bounds (for instance the spear strap has a 200 cm max length). Beyond 200 cm, I should think encumbrance would become pretty severe. Carrying a 10-foot pole in a wicker basket... I wouldn't get into any melees XD

Something else worth looking into for carrying planks and other long items might be a "bundle of planks" recipe (following the pattern of "bundle of rags" and "bundle of leather")

This is another good alternative. Could be implemented relatively easily to mirror rags and such like you said.

There should still be a practical length limit

You are right, there definitely needs to be an upper maximum to avoid ridiculous situations. Silly me

This issue has been mentioned on Cataclysm: Dark Days Ahead. There might be relevant details there:

https://discourse.cataclysmdda.org/t/cannot-store-planks-in-inventory/24005/1

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