I like this feature but unfortunately I don't know enough of the game to write it myself. So, I have noted down here how I think this feature could be implemented without disturbing players who don't want to use it while also opening the way to different ways to use the new feature. If you like this, please vote for it and if you have comments, improvements please contribute. If a dev is ready to make the c++ part I volunteer for testing of course.
Add the capability for the character to use a notebook for registering notes in-game. Example of (future) uses:
The text below is focused on the first usage of the list above.
The content of a char_notebook will be saved in a file that will NOT be deleted if the character dies even if his save is removed. This is for RPG oriented players who want to publish/keep their stories.
Add a "char_notebook" recipe and item (see below).
Add a "makeshift_pen" recipe and item (see below).
Add a line at the end of the sleep ($) menu "Add an entry in my logbook"
- Check if character has a pen or makeshift_pen and a "char_notebook"
- if N, "you need a notebook and some kind of pen", exit
- Go to edit_my_logbook
- After exiting edit_my_logbook show again the sleep menu
Activating the "char_notebook" object will also call edit_my_logbook
Reading the "char_notebook" displays the content of the "char_notebook"
edit_my_logbook
- opens a subwindow where the player can enter free text (I think I read somewhere that some computers allowed this kind of thing) -> txt
- the program uses the current day string displayed in the UI -> dat
- the program appends dat + txt in the existing char notebook file (or creates it if it does not exist yet) and saves it
The char_notebook could probably be also made within a smartphone or computer. I have no in-game knowledge of these objects yet so I cannot elaborate but the dev should take this into account.
json/recipes/recipe_others.json
```
{
"type": "recipe",
"result": "char_notebook",
"category": "CC_OTHER",
"subcategory": "CSC_OTHER_TOOLS",
"skill_used": "fabrication",
"difficulty": 1,
"time": "10 m",
"using": [ [ "sewing_standard", 5 ] ],
"reversible": true,
"autolearn": true,
"components": [ [ [ "paper", 10 ] ] ]
},
{
"type": "recipe",
"result": "makeshift_pen",
"category": "CC_OTHER",
"subcategory": "CSC_OTHER_TOOLS",
"skill_used": "fabrication",
"difficulty": 1,
"time": "10 m",
"reversible": true,
"autolearn": true,
"components": [ [ [ "charcoal", 1 ] ] , [ [ "splinter", 1 ] ], [ [ "thread", 1 ] ] ]
}
json/items/book/misc.json
{
"id": "char_notebook",
"type": "BOOK",
"name": { "str": "My notebook"},
"description": "This is a notebook I made to record various things, maybe I'll document the end of my life here...",
"weight": "227 g",
"volume": "1 L",
"price": 1,
"price_postapoc": 1,
"material": [ "paper" ],
"symbol": "?",
"color": "light_blue",
"intelligence": 4,
"time": "5 m",
"chapters": 10,
"fun": -2
},
json/items/tool/stationery.json
```
{
"id": "makeshift_pen",
"type": "GENERIC",
"name": { "str": "makeshift pen"},
"description": "A crude pen made with a bit of charcoal attached to a piece of wood.",
"weight": "10 g",
"volume": "10 ml",
"price": 1,
"price_postapoc": 1,
"material": "wood",
"symbol": "!",
"color": "light_gray"
}
A diary would be cool specially if you could point locations as links to the map
This made me think of a story log similar to the regular game logs but records the adventures and encounters. Also, a diary may be a place to put all those newspapers and scientific notes to make sense of them all and so you don't gotta carry them back to base. :D
Related to #39526
There does exist the memorial log already, which most people don't know about (look in the memorial
directory in your CDDA directory). I'm working slowly towards improving that, and making something analogous available in-game.
@jbytheway I have no 'memorial' directory in my CDDA dir, am I supposed to have one before my character dying? And does it contain data provided by the player which is the point of this feature?
@jbytheway I have no 'memorial' directory in my CDDA dir, am I supposed to have one before my character dying?
It should be in the same place as your savegames, wherever that is. I believe it won't exist until you've had a character die.
And does it contain data provided by the player which is the point of this feature?
A little bit; it contains the last words you provide upon death. But mostly no. I mentioned it mostly in response to @CoroNaut's comment about a story log. I agree that adding more player-provided notes would be a good thing to consider.
If the information in stored in the memorial file when the character dies, do you know where it is stored in the meantime and what is the content (only zombies killed or more data)? I don't want to imply that this can replace user provided text but maybe the first can help the second ("forgot to mention how I trashed this shocker zombie with a single arrow in the head from the roof of the book store"...)
It's in save/$world/*.log
(where $world
is your world name). You can also see the code that generates these messages to see all the things that can currently be written there (spoiler warning for some obscure game content).
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Most helpful comment
There does exist the memorial log already, which most people don't know about (look in the
memorial
directory in your CDDA directory). I'm working slowly towards improving that, and making something analogous available in-game.