Not related to an existing problem.
Batteries should drain an arbitrary amount over arbitrary amount of time. Rate is dependent on the ambient temperature. Higher temp = higher rate of discharge and vice versa.
A clear and concise description of any alternative solutions or features you've considered.
https://batteryuniversity.com/learn/article/elevating_self_discharge
I frankly don't see this being a worthwhile feature.
Here's why:
-While it is true that modern primary and secondary cells lose charge over time, who is to say that the secondary cells are the same in principle as current ones? A novel technology that isolates the terminals from losing charge/inhibiting chemical reactions could have been developed.
-Would this promote meaningful change in gameplay, or would it merely be realism? I honestly don't see it other than looted batteries having low charge, which could be emulated with loot tables afaik. Players with ample access to batteries past early game will likely just have them sitting on a UPS charging station.
Most helpful comment
I frankly don't see this being a worthwhile feature.
Here's why:
-While it is true that modern primary and secondary cells lose charge over time, who is to say that the secondary cells are the same in principle as current ones? A novel technology that isolates the terminals from losing charge/inhibiting chemical reactions could have been developed.
-Would this promote meaningful change in gameplay, or would it merely be realism? I honestly don't see it other than looted batteries having low charge, which could be emulated with loot tables afaik. Players with ample access to batteries past early game will likely just have them sitting on a UPS charging station.
-It would introduce a substantial amount of tedium to batteries that already are somewhat tedious to use. I am leery of features that make it them more annoying to use than they are now.