follow up to https://github.com/CleverRaven/Cataclysm-DDA/issues/36554
When multidropping different items, game freezes and crashes.
Steps to reproduce the behavior:
Non Freezing.
Please follow issue template. Game version information is CRUCIAL.
Please follow issue template. Game version information is CRUCIAL.
aye, updated!
I can confirm this. Playing 10110, Android 64-bit on a pixel 3xl. Happens when using the "/" menu and I press ",".
It's not just the dropping of large amount of items that triggers the issue, it's dropping several stacks that have multiple items. In this save you can reproduce the bug by dropping the entire inventory.
It looks like the game is not actually frozen, per se, because dropping 5 stacks causes a massive slowdown but eventually resolves.
And in this save, dropping the entire inventory happens without an issue, because every stack only has one item.
Can confirm, dropping eg. 50 cash cards and 5 glass bottles caps out one core and allocates all available memory.
Yeah, that fix made the game kaput.
I tried to drop items on the latest experimental build and i use windows 10, but it only dropped one at a time for me. it was not a huge stack of items, but for some reason dropping my stack of 3 rags on the floor resulted in only one being dropped at a time
I am unable to reproduce this crash on my dev environment; windows 10, VS2019, static executable
I am unable to reproduce this crash on my dev environment; windows 10, VS2019, static executable
You have to try to drop multiple stacks of items.
I am unable to reproduce this crash on my dev environment; windows 10, VS2019, static executable
You have to try to drop multiple stacks of items.
tried kelenius's save, dropped everything in my inventory including my clothing. this was the third test, after dropping 300 plastic chunks and 100 mutant meat in addition to all of my clothing
I am unable to reproduce this crash on my dev environment; windows 10, VS2019, static executable
You have to try to drop multiple stacks of items.
tried kelenius's save, dropped everything in my inventory including my clothing. this was the third test, after dropping 300 plastic chunks and 100 mutant meat in addition to all of my clothing
Well that's odd, but it's happening on all three computers I've tried. I wonder what is different for you?
confirmed on my machine - Linux - lubuntu with Kelenius save.
In the issue for the "can only drop 2 at a time", they hypothesized that it was #36205 that caused the issue. At this point, even if the new method is theoretically better from an optimization standpoint, might it not be better to just revert that one back until we identify the issue it's causing and manage to find a good fix for it?
OS: Windows
- OS Version: 10.0 1903
- Game Version: 0.D-10976-ga39fc83 [64-bit]
- Graphics Version: Tiles
- Mods loaded: [
Dark Days Ahead [dda],
Disable NPC Needs [no_npc_food]
]It's not just the dropping of large amount of items that triggers the issue, it's dropping several stacks that have multiple items. In this save you can reproduce the bug by dropping the entire inventory.
It looks like the game is not actually frozen, per se, because dropping 5 stacks causes a massive slowdown but eventually resolves.
Ah. Good to know, I don't need to save scum/force quit then. Getting the same. More items dropped more chance, but does happen when just a few items dropped. Specifically for me dropped in a vehicle, but not dropped much on the floor to know if that is a candidate too.
I have this issue as well when dropping a stack of 32 threads onto ground. If I drop then one by one, they can be moved without a crash, only the 'M'ove all command will crash it.
Have tried numerous scenario's (eg: dropping on bench, ground, travois, different squares etc) all with same result.
Interesting to note that it only crashes when moving items FROM inventory.
https://imgur.com/C5dYhvT
Above picture is for v10976, but it also crashes on: "Cataclysm DDA version 0.D-10977-g4a734f0"
v: 0.D-10977-g4a734f0
I had this problem while playing yesterday but not today. The difference is that yesterday i had autoloot (loot all) turned on because i was foraging the forest. Today i remembered to turn it off.
Most helpful comment
In the issue for the "can only drop 2 at a time", they hypothesized that it was #36205 that caused the issue. At this point, even if the new method is theoretically better from an optimization standpoint, might it not be better to just revert that one back until we identify the issue it's causing and manage to find a good fix for it?