My understanding of the debug vision mutation is that it acts like a clairvoyance artifact and reveals everything to the player, ignoring LOS and Light Level. It currently doesn't seem to do anything at all.
Load any world, debug mutate yourself, apply the Debug Vision mutation and wait a turn. Nothing changes.
The surroundings should be revealed, ignoring LOS and Light Level limitations.
Night Time, no Debug Vision:

Night Time, Debug Vision active:

Night Time, no Debug Vision, Clairvoyance Artifact in hand:

Discovered while doing testing for the Add Ferns PR.
It's working as it should.
Normal vision at night:

Debug night vision at night:

The description's a bit vague, isn't it? Ok then, thanks for taking the time to look into it.
It's not meant to be super-clear, it's a debug mutation after all, devs could always look into the code to understand how it works.
Fair point, but all it would take is the addition of a single word to make
it clear. Any objections to me pushing a PR to that effect?
On Mon, Sep 30, 2019, 12:11 PM Anton Burmistrov <[email protected]
wrote:
It's not meant to be super-clear, it's a debug mutation after all, devs
could always look into the code to understand how it works.—
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I don't think anyone would object, but keeping an issue around about the issue is pointless.
I'm not at home, just replying to an email. shrug
On Mon, Sep 30, 2019, 9:02 PM anothersimulacrum <[email protected]
wrote:
I don't think anyone would object, but keeping an issue around about the
issue is pointless.—
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