Is your feature request related to a problem? Please describe.
Military helicopter crashsites and dead science/military teams are plentyful, easy to find, don't pose any threat to most early game characters and provide ludicrous amounts of top-end loot. As long as you have a gun, you can kite and kill soldiers and bio-operators without taking any risks. If you don't have a gun you can simply grab one from the dead soldiers. With helicopters you can also easily lure zombies into wreckage killing them without any weapons at all. You can also easily lure zombies/mi-go away or let them fight each other. You can run them over with any semi-working car you found. The point is, almost any character can clear these map specials on day 1 and get the loot. Even worse, none of the enemies found there evolve, making them even more obsolete later.
Even bigger problem is the loot. Most soldiers drop some guns or some ammo, essentially making these sites provide more ammo that's required to clear them. More often than not you get belts with 100 or 500 (hello?) rounds. Science teams usually have 1 rare item with them, on top of the usual books, IDs and CBMs. Bio-operators, in particular, have an INSANE drop list, including power armors. Both scientists and bio-ops can be further gutted for high-end CBMs. One would think the best way to get power armor or RM13 is to raid some super high security military installation, but as it is now, the best way is to run across the fields until you find enough bio-operators to drop both helmets and suits. This is just not reasonable.
Describe the solution you'd like
Loot found in these map specials should be toned down A LOT. They should also probably be made more dangerous. The ones that have grenadiers are adequate for what they give, maybe all of them should have some similar-level threats.
Describe alternatives you've considered
Just make them a lot more rare.
Please use the forum for discussions.
That's a rather serious balance issue, and its resolution should be tracked here.
Honestly, one of the biggest unbalanced ones at the moment is the random cluster of dropped crates. I feel like that could probably somehow be intermingled with a dropped mine, or something radioactive, or something else nasty like that, occasionally (like 1 in 3 times).
These are map extras instead of map specials (at least that is how they seem to be called).
Map specials are defined in json and are easy to mod (special_locations.json). Map extras are hardcoded in c++. In json you can only change how often and where they spawn (regional_map_settings.json).
I don't see how this is any worse than gun stores from a balance viewpoint, they to are easy to get into and have far more guns/ammo than any helicopter crash site i have seen.
@GearheadLydia why, from a lore/realism standpoint, would the army mine their own supply drops?
Honestly, one of the biggest unbalanced ones at the moment is the random cluster of dropped crates.
What's wrong with having a "good" find? I can understand something really "good" being rare, but why does it need to have an equal mix of "good" and "bad"?
I feel like that could probably somehow be intermingled with a dropped mine
Let's say this happens. Then either a player knows about the mines, in which case I assume that it's just one more bit of annoyance, or a new player doesn't, in which case they have a random instadeath to learn about the fact that crates can randomly kill you. That doesn't seem great from a game experience standpoint.
Gun shops are less of a problem mostly because 1) they are located deep in the cities, which is usually the deadliest location once the zombies evolve 2) the have mostly low-level guns and low caliber ammo.
Crates are kinda an issue (the high rolls can get pretty stupid, one person on reddit recently mentioned getting 1000 rifle rounds from one crate), but less so, because usually they contain weaker items.
Another notable offender is military cars. They can have 100-200 rifle rounds in them, for free with no risk involved. The game in general has WAY too many 5.56 and 7.62 ammo spawning in easily accessible locations.
From a design perspective, I greatly appreciate the game giving you a chance to luck into some amazing item early, but it sould be balanced with more care, imo. Finding an M4A1 with 30 rounds in it is perfectly fine, finding 500 rounds for it on a random dead soldier or in a random crate ruins the difficulty curve.
Not going into loot, but the sheer abundance of crashed helicopters is a bit off. Just how many helis did the military have?
how many helis did the military have?
In Massachusetts, between 2 IRL army bases, 2 IRL Air Force bases, 2 IRL coast guard bases, the Atlantic fleet referred to by the Old Guard rep, and the potential for any number of marine units to be redeployed in the region during the cataclysm, I鈥檇 say there could be hundreds.
why, from a lore/realism standpoint, would the army mine their own supply drops?
Let's say this happens. Then either a player knows about the mines, in which case I assume that it's just one more bit of annoyance, or a new player doesn't, in which case they have a random instadeath to learn about the fact that crates can randomly kill you. That doesn't seem great from a game experience standpoint.
Fair points on both counts. It was the first thing, off the top of my head, that could be made to make the crates more of a risk/benefit situation. Only other thing I can think of is maybe they occasionally drop a live turret, which wouldn't be much deadlier than the roadblocks that already exist; and/or maybe the crates are simply already smashed sometimes.
maybe the most logical approach would be to "grade" loor possibility and spawn on the location the loot / enemys accordingly.
cleaned out
hot extraction
overrun
for supply-drops 2 additional cases
As per the initial comment, this issue is too amorphous to take action on in it's current state, so as expected it turned into a rambling conversation about possible solutions, which just clutters the issue tracker.
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I don't see how this is any worse than gun stores from a balance viewpoint, they to are easy to get into and have far more guns/ammo than any helicopter crash site i have seen.
@GearheadLydia why, from a lore/realism standpoint, would the army mine their own supply drops?