The game could create random small faction camps, they could generate constant conflict and resources for trading that would turn players into constructing bases to trade/fight/team-up, making a stationary base ways better than a mobile-base.
We could also join other factions or accept hunts to earn money and trade, this will make most people feel less like a God, and more like an actual survivor.
Ha, I commented something about this in your other suggestion without even seeing this.
I think this is a great idea, but I'm not sure if it should be implemented before existing factions get a bit better fleshed out. It seems to me we should first sort out how NPC factions interact as it stands, and then start introducing smaller factions like this.
It would be, as I said in your other issue thread, super cool to run into a fortified library with a handful of neutral survivors that have set up camp and will trade with you.
At some point, I want to have NPCs capable of upgrading their own faction camps in a step by step process. This necessarily requires NPCs to have their own faction camps.
Spoiler: There is already a type of camp other than the refugee building implemented in the experimental version
There's the player created faction camp, which I am well aware of.
There are various bandit buildings.
And there's the Evac Center and Tacoma Commune/Refugee Ranch. What other type of camp are you alluding to?
I think that this has a lot of merit, but for starters, even just implementing more NPC-containing locations would be really nifty, especially if they could offer the player services of all sorts.
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At some point, I want to have NPCs capable of upgrading their own faction camps in a step by step process. This necessarily requires NPCs to have their own faction camps.