Is your feature request related to a problem? Please describe.
I noticed that the Cordless Drill has the Drilling quality tag, but not the "screw driving" quality tag.
Since it comes with "...a selection of bits." I think it should be able to do both equally well. Maybe not Fine screw driving, but definitely normal screw driving.
Also, the fire-axe in real life features a long spike opposite the blade

, which is used to pry open doors and the like. I believe it should have the prying quality added.
Describe the solution you'd like
Add the Screw-driving quality tag to the Cordless Drill, and the prying quality tag to the fire-axe
Additional context
I have done this on my tools.json file and here attached are the relevant entries:
{
"id": "cordless_drill",
"type": "TOOL",
"name": "cordless drill",
"description": "This is a cordless battery-powered drill with a selection of drill bits.",
"weight": 2721,
"volume": 3,
"price": 2000,
"to_hit": -1,
"bashing": 3,
"cutting": 1,
"material": [ "plastic", "steel" ],
"symbol": ";",
"color": "yellow",
"ammo": "battery",
"initial_charges": 300,
"max_charges": 300,
"qualities": [ [ "DRILL", 3 ], [ "SCREW", 1 ]]
},
{
"id": "fire_ax",
"type": "TOOL",
"name": "fire axe",
"description": "This is a large, two-handed pickhead axe normally used by firefighters. It makes a powerful melee weapon, but is a bit slow to recover between swings.",
"weight": 2520,
"volume": 8,
"price": 20000,
"to_hit": 1,
"bashing": 20,
"cutting": 20,
"material": [ "steel", "wood" ],
"symbol": "/",
"color": "light_gray",
"techniques": [ "WBLOCK_1", "BRUTAL", "SWEEP" ],
"qualities": [ [ "PRY", 2 ], [ "AXE", 2 ], [ "BUTCHER", -30 ] ],
"flags": [ "DURABLE_MELEE", "NONCONDUCTIVE" ]
},
Why don't you submit a pull request?
And the "bits" of the drill are too thick to use effectively as an screwdriver.
Sorry @AskaHope I'm not too familiar with github and how all that works. I assumed the set was something more like this

Which features both bits for drilling and screw driving in various sizes and head patterns.
This could be a feature, but would be pretty much useless.
The cordless drill would require charges to operate and spending my precious batteries into a long crafting recipe just for 1 screwdriving quality would be pretty nasty.
The screwdriver is so simple to find/craft that by the time anyone found the cordless drill, it would be pretty much useless.

And as mentioned above, the cordless drill does NOT include screwdriver bits
This could be implemented for the sake of realism, but I really don't see any use.
Fair point, just a thought of mine. The fire axe I do still think needs a change.
I second the Fire Axe change!
I think giving the cordless drill a screwdriving quality is a good idea even if it's not something we'd use regularly. If it has a drill bit with it it probably has a driver bit as well, and in the early game if you need a driver and it's all you have, it feels arbitrary to not be able to use your drill.
Remember, item spawns are random, so you can go many in game hours without happening on a screwdriver.
https://github.com/CleverRaven/Cataclysm-DDA/pull/26895
I put fire axe prying at 1, because while it does pry I don't think it's as effective as a crowbar expressly designed for the purpose.
26895
I put fire axe prying at 1, because while it does pry I don't think it's as effective as a crowbar expressly designed for the purpose.
Agreed, definitely not as effective but in a pinch, could be used. Thanks!
Most helpful comment
I think giving the cordless drill a screwdriving quality is a good idea even if it's not something we'd use regularly. If it has a drill bit with it it probably has a driver bit as well, and in the early game if you need a driver and it's all you have, it feels arbitrary to not be able to use your drill.
Remember, item spawns are random, so you can go many in game hours without happening on a screwdriver.