Cataclysm-dda: Add SomeDeadGuy's Xotto tileset to build

Created on 13 Nov 2018  Â·  14Comments  Â·  Source: CleverRaven/Cataclysm-DDA

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We should have some infrastructure to store and retrieve tilesets from some network locations - that would make tileset maintenance easier. It is more a work for a launcher and it is a planned version there https://github.com/remyroy/CDDA-Game-Launcher/blob/master/README.md

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Should ask him to put in a pull request to attempt adding it, but it would be slower to update, as currently he can update it at any point in time, and would also significantly increase file size.

Should ask him to put in a pull request to attempt adding it, but it would be slower to update, as currently he can update it at any point in time, and would also significantly increase file size.

But this tileset is really worth.

I agree, but it is his choice if he wants to try to have it added or not. Ask him to put in a pull request and it can be considered by the folks who can merge things.

Pinging @SomeDeadGuy

_Note:_ Renamed issue to help with visibility

Wait, let me think about it... NO.
I will only have disadvantages if i will merge with main frame.

Disadvantages for you? I think community can handle maintaining of this tileset, isn't? People asking you only for permit to use your work in the build.

Every update would require going through a number of people to verify, have to worry about possible issues with the team over content on multiple levels, slower update speed, and numerous other issues. He said no, so it probably won't be going in unless he changes his mind.

Every update would require going through a number of people to verify, have to worry about possible issues with the team over content on multiple levels, slower update speed, and numerous other issues. He said no, so it probably won't be going in unless he changes his mind.

But theres so much shitty tilesets present in build now, some of them outdated. And here a really high-quality tileset, which someone will probably support, and the author himself has not yet abandoned him at all, he simply does not like all this red tape. Put it in build and leave it as it is. If some kind of tileset is needed there, then obviously this one.

Why this https://i.imgur.com/8oxsXar.png is in the build, and this https://i.imgur.com/akh8zen.png is not?

raibowjose you do not have to ask me for permissions, my tileset is free and can be taken by anyone and be edited or added to mainframe if they want it
Just call it something other then MSX_DeadPeople (MSX_AlivePeople?) so people would not confuse the two. Cause my still going to be better. :P

raibowjose you do not have to ask me for permissions, my tileset is free and can be taken by anyone and be edited or added to mainframe if they want it
Just call it something other then MSX_DeadPeople (MSX_AlivePeople?) so people would not confuse the two. Cause my still going to be better. :P

Okay.

We should have some infrastructure to store and retrieve tilesets from some network locations - that would make tileset maintenance easier. It is more a work for a launcher and it is a planned version there https://github.com/remyroy/CDDA-Game-Launcher/blob/master/README.md

Also we can have barebone tileset in the main repo with only basic tiles (e.g fallback.png) and all the other tiles bundled through tileset mod which is not in the main repo -
https://github.com/CleverRaven/Cataclysm-DDA/pull/25633 (which already could be managed by launcher).

For that we need crossplatform launcher first.

Closing – per the author, feel free to open up a PR with the changes

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