Game version:
cataclysmdda-0.C-7457
Operating system:
windows 10
Tiles or curses:
tiles
Mods active:
defaults
rag should always disassemble to thread
Dissassembling a rag produced by the bloody rag + water recipe reproduces the source water + bloody rag
see above
I can confirm this, latest experimental. I cleaned the rag, disassembled and received a bloody rag and the it gave back the water used to clean the rag, what i believe is happening is that when disassembling the rag, since it was crafted with a bloody rag the game is making a duplicate rag item in memory that ignores the uncraft recipe set to rags and defaults to the components that were used in the crafting process.
Can confirm, tested this and result was the same as stated in the summary of this issue.
I tried to solve it also but couldn't for the life of me figure WHY it was ignoring the uncraft (disassemble) recipe.
I think it is brilliant and should be left as an easter egg.
Easter rag. No, please fix it.
Its an issue with the uncraft system, dissassemble returns what was used to craft the item, as such washing the rag is basically using the ingredients to craft a new rag and when you disassemble it, its returning water and bloody cloth because thats what was used to make the new cloth.
Can confirm, tested this and result was the same as stated in the summary of this issue.
I tried to solve it also but couldn't for the life of me figure WHY it was ignoring the uncraft (disassemble) recipe.
I don't see bloody rag in recipe_deconstruction.json. Is the game defaulting to deconstruction to recipe components when it fails to find the deconstruction entry in that file?
Is the game defaulting to deconstruction to recipe components when it fails to find the deconstruction entry in that file?
It is, but only if the recipe to craft has "reversible": true field.
Is the game defaulting to deconstruction to recipe components when it fails to find the deconstruction entry in that file?
It is, but only if the recipe to craft has
"reversible": truefield.
I'm not at my home computer, but has anyone tried adding the correct recipe (resulting only in a rag) to the deconstruction file and, if that doesn't work, adding that reversible: true line to the bloody rag?
I'm not at my home computer, but has anyone tried adding the correct recipe (resulting only in a rag) to the deconstruction file and, if that doesn't work, adding that reversible: true line to the bloody rag?
You mean adding a deconstruction recipe for bloody rag that magically turns it into a clean rag?
I'm not at my home computer, but has anyone tried adding the correct recipe (resulting only in a rag) to the deconstruction file and, if that doesn't work, adding that reversible: true line to the bloody rag?
You mean adding a deconstruction recipe for bloody rag that magically turns it into a clean rag?
Into filthy thread would make more sense. Whatever a filthy rag deconstructs into.
Into filthy thread would make more sense. Whatever a filthy rag deconstructs into.
Y'know, after reading this, I think it might be better to get rid of the bloody rag item and the crafting recipe and just start using the FILTHY flag instead.
Into filthy thread would make more sense. Whatever a filthy rag deconstructs into.
Y'know, after reading this, I think it might be better to get rid of the bloody rag item and the crafting recipe and just start using the FILTHY flag instead.
I suspect it has something to do with using rags to stop bleeding so that when they become "bloody" after use it basically marks it so you can't use it again without cleaning it first. I don't know if the game mechanics will allow you to easily make it so a filthy rag has different uses (meaning it cannot be used to stop bleeding). I don't know how realistic it is to use a rag to stop bleeding. Would it actually work better than simply applying pressure to the wound with your bare hands? You're still stuck hoping the wound coagulates before you bleed to death with pressure slowing the bleeding a bit. In real combat situations I think they use tourniquets.