as the description states.
Take it off the car and use a soldering iron to repair them.
oh, thanks.
That is an annoying inconsistency and suggests that they either should not be repairable as an item, or that they should be repairable in vehicles.
Indeed. They shouldn't be repairable but I don't want to implement that until we have more options for crafting them or more reliable sources (vehicle spawns are currently a mess)
Reliable sources might be the best option. I recall the idea of glass-cased, makeshift vehicle batteries being proposed at one point?
I believe it should be repaired when off the vehicle using a soldering iron. Doing it this way is more real than repairing it while it is tied into the vehicle. Or perhaps we can still require the batteries to be repaired via soldering iron inside the car, but increase the time because it is a delicate job. (ofcourse for the time being that they are repairable)
I want to see hand cranked starters.
If I'm not mistaken, you can hook an alternator up to a foot crank on a basic cart and hook it to your vehicle with jumper cables.
https://www.youtube.com/watch?v=DArvPMlxHeQ
Don't need a battery.
I never said you required a battery with the foot crank. :D
Take it off the car and use a soldering iron to repair them.
You can't do this with storage batteries currently. They're too heavy to hold and the repair menu doesn't show them as repairable nearby objects for either the Soldering Iron or the Makeshift Welder.
And you can't repair them while they're in a swappable storage battery case, making them unrepairable.
Also I don't see why you couldn't repair them if the case or the terminals got damaged, unless the actual cells got damaged? I could understand needing to dissassemble and reassemble them, but the way that's currently implemented I'm pretty sure you don't get a percentage back but simply a possibility roll for each component which leads to this being an unreliable repair method currently.
Is anyone working on this?
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I want to see hand cranked starters.