What "free turns"? Does it allow gaining moves or what?
It seems to be related to what Greiger said - with higher amounts of driving skill, turning has an increasing chance to happen instantly, and take no time. I don't know whether there's a limit on it, but at 10 driving skill you seem to get either 2 or 3 'turns of the wheel' before time starts up again.
I get it now, I guess, but the whole thing still seems odd and unintuitive to me. I mean, I've driven - the old system of continually making small adjustments to the wheel to stay level (and this being less of a thing the more skilled you are) tallies up with all my real life experience of driving.
Someone doesn't like how high driving skill makes turning faster, doesn't like how the random turning at low skill was removed, and wants the old system back. I wasn't paying attention to the project when it happened, but I assume it was removed for being incredibly annoying?
I see three options:
I'd choose the first option out of all of them
Yeah, the first option is the only viable one, if someone feels it would be worth implementing. Driving even already sort of works like this, if you turn on the vehicle facing indicator.
I could see having the "character" try to turn towards a certain direction being quite difficult when attempting to navigate a crowded street with a car or larger.
True, but I think reflects real life
The cruise control thing sounds good in theory, but what does the ui look
like? Do you move an indicator to an arbitrary spot on the screen, or pick
a cardinal-or-sub-cardinal direction with a keypress? The first sounds
cumbersome to set, the second sounds lacking in expressiveness. I'm hoping
we can come up with something in between.
Most helpful comment
I'd choose the first option out of all of them