I crash when I equip the building gadget, only fix is to not use it or get rid of the mod. Ironically, I get the same crash with builders wand
E2E modpack. I wasn't always having issues with it, I successfully used it for an entire schematic copy and paste, as well as tons of building-to-me and plane block placements before this.
(Builder wand crash looks like this)
java.lang.ArrayIndexOutOfBoundsException: 45
at cofh.core.gui.container.InventoryContainerItemWrapper.func_70301_a(InventoryContainerItemWrapper.java:142)
at net.minecraftforge.items.wrapper.InvWrapper.getStackInSlot(InvWrapper.java:68)
at portablejim.bbw.containers.handlers.HandlerCapability.countItems(HandlerCapability.java:28)
at portablejim.bbw.containers.ContainerManager.countItems(ContainerManager.java:55)
at portablejim.bbw.shims.BasicPlayerShim.countItems(BasicPlayerShim.java:69)
at portablejim.bbw.core.WandWorker.getProperItemStack(WandWorker.java:81)
at portablejim.bbw.core.BlockEvents.blockHighlightEvent(BlockEvents.java:53)
Did you have any kind of extended inventories attached? cofh satchel etc?
Related to #280
Resonant Satchel with Holding IV, in the satchel I do have a /dank/null with stuff in it, but I am not using those materials to my knowledge.
That's fine, thanks for confirming. It's an issue with how our mod sees the Resonant Satchel, I think I can fix it pretty easily though 馃憤
Can you confirm how you bound the satchal to your building gadget?
I did not. My satchel does not have any item filters that it automatically picks up or holds. I was not trying to use blocks in the satchel.
After some testing (and many crashes) I think it is the fault of the Satchel. I get the same crash with builder wand, when I look at a surface and it brings up the white boxes it'll crash, even without the material to do the action in my inventory or satchel.
Building gadget (and wand) both work as expected with the /dank/null and no satchel. Might be a TE ticket not you guys or ExU.
We've had the author of TE on here and they're saying it's due to some protection they've implement. Just means we've got to make a blacklist for that specific item. Although, I really do not understand how the end it's effecting the gadgets as the gadgets can't use the satchel.
Thanks in advance
Building Gadget (Crashes when in hand) ... I also got the crash when I picked up the copy/paste gadget and tried to move it into the manager.
Stone, "Build2Me"
Probably too much... http://puu.sh/DiTso/b8f63a715c.png
At the beginning of the game I was using the Big Backpack for everything instead, never had issues.
Gluttony charm (DarkUtil) and the ring of magnetism (Botania)
This one is kinda important "Do you have the satchel in bubbles" also thanks 馃憤
Bubbles? Baubles? No, it's in my hotbar most of the time. Even if it isn't in my hotbar it will still crash when I look at a surface.
Baubles* and okay, I'll see what I can find 馃槃
Now this is interesting - One of our users reportedly crashed without even having a gadget in his main inventory at all. Instead, he only had it in his Cyclic inventory and wasn't actually using it. Here's the thread if you're interested.
https://github.com/NillerMedDild/Enigmatica2Expert/issues/1138#issuecomment-487226565
As this is happening with other mods that would scan for IItemHandlers and neither Us or CoFH can figure out why this is happening I'm going to go ahead and say that this is a non issue on our side. It is clear another mod is interfering with how the Capability is being dealt and thus we can not make any steps towards supporting this. Within #293 I have attempted to make the way we scan inventories more finite by supping the max inventory size of the players inventory instead of a static 36 value. I can not ensure this has done anything to resolve this issue but for now I am going to close all issues related to this as they are all the same crash report with the same mod pack.
Unless someone can find me an exact way to reproduce this issue I will not be able to help resolve this issue on our end.
Thank you to everyone that has reported this issue.
Please find attached a link to a possible mod that may have been causing this crash
https://github.com/Direwolf20-MC/BuildingGadgets/issues/280#issuecomment-490269049
Most helpful comment
That's fine, thanks for confirming. It's an issue with how our mod sees the Resonant Satchel, I think I can fix it pretty easily though 馃憤