I am running debug.py in the Blender console as shown here. In the "Compositing" tab, nodes are never cleared and duplicated on each run.
I am not sure if this affects performance or is otherwise problematic.
From Blender console:
>>> len(bpy.context.scene.node_tree.nodes)
159
>>> len(bpy.context.scene.node_tree.nodes)
185
>>> len(bpy.context.scene.node_tree.nodes)
211
Thank you so much for that! We are aware of this bug, the cleaning up after a debug restart will be fixed in the next version of BlenderProc.
Best,
Max
Version 1.11.0 should change this :)
Most helpful comment
Thank you so much for that! We are aware of this bug, the cleaning up after a debug restart will be fixed in the next version of BlenderProc.
Best,
Max