Blenderproc: Running debug.py adds new nodes every time / does not clean up

Created on 27 Apr 2021  路  2Comments  路  Source: DLR-RM/BlenderProc

I am running debug.py in the Blender console as shown here. In the "Compositing" tab, nodes are never cleared and duplicated on each run.
I am not sure if this affects performance or is otherwise problematic.

From Blender console:

>>> len(bpy.context.scene.node_tree.nodes)
159

>>> len(bpy.context.scene.node_tree.nodes)
185

>>> len(bpy.context.scene.node_tree.nodes)
211
bug

Most helpful comment

Thank you so much for that! We are aware of this bug, the cleaning up after a debug restart will be fixed in the next version of BlenderProc.

Best,
Max

All 2 comments

Thank you so much for that! We are aware of this bug, the cleaning up after a debug restart will be fixed in the next version of BlenderProc.

Best,
Max

Version 1.11.0 should change this :)

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