rewrite 3D View transform panel to match Object properties transform panel
related: #1736
it will also retain proper behaviour of the old panel (in pose mode for example)

this will also hide location instead of deactivating it for child bones (could be another task?, but it will be fixed by this one too, so, not sure)

what will be another task however is removing the "4L" button, as it is easy, but needs discussion (blender bug maybe?) not a really a bug, but it is legacy thing, with no reason to keep, as it seems ...
https://github.com/blender/blender/search?q=lock_rotations_4d

assigned Reiner by accident :)
my hand got to choosing in pull requests XD
In general we should keep the Blender features where possible. Especially when unsure about the functionality.
4L is about quaternions when i remember right. Eulers rotates around three axis. Quaternions around 4.
Keep it!
ok will keep for now, looking through blender it seems to be a legacy property, just being copied, imported and exported, but not actually used, lock_rotation_w seems to be the one that succeeded it
but agree even if it is legacy we should keep
if a task is created it will be to change the icon or so, because now the button looks same, pressed or not
Good idea, please make a task :)
That's always the way it is, you fix something and see the next issue already ...
great will make a task
progress

final steps, I'm having a problem with the 4L button can't keep its size fixed when it uses text, this option is only for "only icon" probs, will leave it for the other task, pushing branch now
