Azerothcore-wotlk: Creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham)

Created on 20 Apr 2020  路  14Comments  路  Source: azerothcore/azerothcore-wotlk


Creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham)

SMALL DESCRIPTION:


Hello everyone, there is such a strange problem , creatures and not only dropping underground after i use spells like Typhoon, Blink (Mage) or Thunderstorm (Sham), also sometimes some aoe spells like Starfall pulling creature from another room and another floor. im looking for help about this sotuation. here is example in icecrown citadel using Typhoon
https://youtu.be/76yqrXYTXPs

EXPECTED BLIZZLIKE BEHAVIOUR:
CURRENT BEHAVIOUR:
STEPS TO REPRODUCE THE PROBLEM:



    1. 2.
  1. 3.
EXTRA NOTES:
BRANCH(ES):

master

AC HASH/COMMIT:


50287c05f0e3ac4d8f006543eb916d53efa15f5f

OPERATING SYSTEM:

Debian 9

MODULES:
OTHER CUSTOMIZATIONS:

CORE mmavmap

Most helpful comment

Extract the maps from the client using the tools provided when you build the source.

Perhaps those maps are outdated

All 14 comments

maps, vmaps and mmaps were extracted and installed correctly?

Github links:

Full data (v8) - from 13/08/19 to now (Used in the automatic downloader script in /apps/)

Extract the maps from the client using the tools provided when you build the source.

Perhaps those maps are outdated

@Kitzunu same with extracted new maps

this world configs are set ?

vmap.enableIndoorCheck = 1
DetectPosCollision = 1
CheckGameObjectLoS = 1

this world configs are set ?

vmap.enableIndoorCheck = 1
DetectPosCollision = 1
CheckGameObjectLoS = 1

yes

any ideas whats wrong with it?

i think is something with core, need to debug and trace

Does this happen only on some maps or on all maps ?

I just want to add as a side note to this, that it also happens for players using Killing Spree (Taken from Discord)

Confirm, I also have this problem

this is probably again because of our faulty mmap/vmap :'(

Can someone try this:

i_nextCheckTime.Reset(500);
to
i_nextCheckTime.Reset(100);

in FleeingMovementGenerator.cpp @ L45

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