Azerothcore-wotlk: [RAID] Temple of Ahn'Qiraj (Boss Ouro Doesn't Spawn)

Created on 5 Apr 2019  路  10Comments  路  Source: azerothcore/azerothcore-wotlk

SMALL DESCRIPTION:


The optional boss Ouro in AQ40 raid never spawns correctly. So unable to fight it at all.

EXPECTED BLIZZLIKE BEHAVIOUR:


https://www.youtube.com/watch?v=uGhW2pvRKA4
https://wow.gamepedia.com/Ouro

CURRENT BEHAVIOUR:


You see the boss move around underground but it never emerges from the sand.

STEPS TO REPRODUCE THE PROBLEM:
  1. .tele aq40
  2. fight up to location #8 on the following map:
    image
  3. You see the boss move around underground and once you are in range, it attacks you, but this is completely wrong. The boss should emerge from the sand and then attack the raid party.
EXTRA NOTES:

BRANCH(ES):

master

AC HASH/COMMIT:


9eb6e9a

OPERATING SYSTEM:


Win 7/10/Svr 2016

MODULES:


N/A

OTHER CUSTOMIZATIONS:


N/A


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CORE Confirmed Help wanted Instance - Raid - Vanilla Needs Developer Priority - High

All 10 comments

I can confirm this bug without testing since there's no event for Ouro to emerge:

https://github.com/azerothcore/azerothcore-wotlk/blob/master/src/server/scripts/Kalimdor/TempleOfAhnQiraj/boss_ouro.cpp#L66

Once I take care of my other bugs I'll remake The Temple of Ahn'Qiraj since most bosses are in need of a Re-vamp. They are still scripted with old timers. Feel free to report any bugs regarding the instance.

I tried the dalaran core version and it didn't work at all either :D

Other bugs:

  • Ouro is moving when spawned manually which seems weird. He doesn't care bout the InhabitType column in creature_template. It's all handled in the script certainly.
  • If you stop the worldserver after fighting Ouro or in his room (dunno), it will crash with
src/server/game/Entities/Unit/Unit.cpp:3813 in _AddAura ASSERTION FAILED:
  !m_cleanupDone

Fix:

This is one of the latest vanilla script version
https://github.com/vmangos/core/blob/development/src/scripts/kalimdor/silithus/temple_of_ahnqiraj/boss_ouro.cpp

The crash I reported above is not in our core, it's in a module.

The rest of the issue is still valid

Looks like the Ouro Spawner in AQ40 exists but doesn't have any scripts or SAI attached to it whatsoever. TrinityCore/Mangos have the same issue. I'll take a look at implementing a fix :)

EDIT: If you're going to revamp AQ40 do you still want me to resolve him not spawning?

omg sorry i had identified these issues but forgot to post them

Of course, need to resolve the spawning, btw have you checked the link I put above?

And I also showed this issue to @AsunaFrostwyrm so I'm tagging him here to voice his opinion on whether you should do it, collaborate together or focus on one part of AQ (or even check BWL as it's bugged as hell) :)

Okay not a problem, I'll wait to hear from him. I'll take a look at BWL in the meantime :)

Resolved in my PR https://github.com/azerothcore/azerothcore-wotlk/pull/2997 :)

Confirmed still an issue from my testing. There's an Ouro Spawner NPC which attacks you and can be attacked, and upon killing it nothing happened.

The Ouro spawner NPC in the database has no scripts/AI attached. This thread contains a PR that claims to fix it but unknown if it does.

https://github.com/azerothcore/azerothcore-wotlk/pull/2997

Desktop 27-11-2020 17-33-34-53

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