Armorpaint: Pointiness channel in geometry node not working

Created on 19 Jul 2020  路  7Comments  路  Source: armory3d/armorpaint

Win 10 64bit
v0.8 (2020-07-11) - e3be018
Good day!
When using the Pointiness channel in a geometry node, it produces no results. Black and that's it. Attached printscreen.
For comparison, what it looks like in a blender.
Thank you so much!
1
2

bug

Most helpful comment

Screenshot (1069) Pointiness in Cycles
Screenshot (1068)
Curvature in Armorpaint
it should be possible to use it procedurally without baking?

All 7 comments

i believe this is exclusive to Path Tracing Builds but i think it doesn't work on that either

Hello! Thank you for your attention. I think the same way.

mostly because pointiness is usually exclusive to path tracing such as luxcore/cycles
https://docs.blender.org/manual/en/latest/render/shader_nodes/input/geometry.html
it should be possible considering it's calculated through curvature which armorpaint supports baking of

Unfortunately this does not work even on RT build.

Screenshot (1069) Pointiness in Cycles
Screenshot (1068)
Curvature in Armorpaint
it should be possible to use it procedurally without baking?

Yes!!!! This is the ability to make it without baking.

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