Arfoundation-samples: Undefined symbol: __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements

Created on 1 Sep 2019  路  6Comments  路  Source: Unity-Technologies/arfoundation-samples

Just building the example completely untouched.

Previous ARFoundation version works fine.
Xcode Version 11.0 beta 4
Unity Version 2019.2.0f1

ld: warning: Could not find or use auto-linked library 'swiftCompatibilityDynamicReplacements' ld: warning: Could not find or use auto-linked library 'swiftCompatibility50' Undefined symbols for architecture arm64: "__swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements", referenced from: __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit in UnityARKit.a(ParticipantProvider.o) __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit in UnityARKit.a(TrackableProvider.o) __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit in UnityARKit.a(Utilities.o) __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit in UnityARKit.a(EventSystem.o) __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit in UnityARKit.a(TrackableChanges.o) (maybe you meant: __swift_FORCE_LOAD_$_swiftCompatibilityDynamicReplacements_$_UnityARKit) "__swift_FORCE_LOAD_$_swiftCompatibility50", referenced from: __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit in UnityARKit.a(ParticipantProvider.o) __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit in UnityARKit.a(TrackableProvider.o) __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit in UnityARKit.a(Utilities.o) __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit in UnityARKit.a(EventSystem.o) __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit in UnityARKit.a(TrackableChanges.o) (maybe you meant: __swift_FORCE_LOAD_$_swiftCompatibility50_$_UnityARKit) ld: symbol(s) not found for architecture arm64 clang: error: linker command failed with exit code 1 (use -v to see invocation)

SCREENSHOT

Most helpful comment

Create an Empty Swift file using Xcode in the project in question, and every issue will be solved by Xcode automatically.

All 6 comments

Xcode Update to Version 11.0 beta 6 solved the issue

Create an Empty Swift file using Xcode in the project in question, and every issue will be solved by Xcode automatically.

This issue was related to last year's Xcode beta. @acalism are you saying you are seeing this in the current version of Xcode (11.4)?

Xcode 11.4 works OK now. @tdmowrer thank you for your reply.

I using Xcode 11.6 and have same error

@HuuLinhDra This is an old issue and no longer relevant (we do not use Swift at all in the ARKit plugin). Could you please open a new issue with more details for your specific issue?

Was this page helpful?
0 / 5 - 0 ratings

Related issues

atom182 picture atom182  路  8Comments

Stefjs picture Stefjs  路  6Comments

rvegele picture rvegele  路  9Comments

FDDdan picture FDDdan  路  6Comments

leoncvlt picture leoncvlt  路  4Comments