Arcore-unity-sdk: AugmentedImageDatabase.AddImage hangs

Created on 4 Oct 2018  路  6Comments  路  Source: google-ar/arcore-unity-sdk

i added an image image to an AugmentedImageDatabaseusing the AugmentedImageDatabase.AddImage method, and the application hangs, I was ready for some delay, but in this case i'd expect it to crash and/or return an error, is this intentional?

It hangs right after the external method ExternApi.ArPrestoAugmentedImageDatabase_addImageAtRuntime is called by AddImageAtRuntime.

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Hi, thanks for the report. Could you provide the logcat of the issue? Even better, if you could provide a small repro project. Thanks!

When i tried reproducing in an empty project, I got the error mentioned in

403.

However, in the original project with the bug, I created an AugmentedImageDatabase during the application's run-time.
when I went back and created an AugmentedImageDatabase in the editor (before building) and used it, addImage worked.

I am having the same problem but i could not solve it as you did @Noobay . I have created a database and trying the add an image when user touches screen but the app hangs after i touched the screen.

@alikanat001 is the AugmentedImageDB created during the application's runtime? can you paste the logcat data?

@Noobay no i created AugmentedImageDB in the editor. However, i was not using any Database in my ARSessionConfig. Apparently it causes problems i dont know why ? Now i started using the database created in editor app in config, it does not hang anymore. Thanks

I tried the solution mentioned by @Noobay and @alikanat001 but I still having the same problem. There was not any error from the logcat, the app just hangs after the ExternApi.ArPrestoAugmentedImageDatabase_addImageAtRuntime is called.

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