Arcore-unity-sdk: Multiplayer AR

Created on 28 Mar 2018  路  6Comments  路  Source: google-ar/arcore-unity-sdk

Hello, I'm working on a small multiplayer project using Photon, involving AR. So far i can have multiple users connect to a room and spawn object on their own scanned surfaces.

My question is how could i know the position of each device in the level? And how could i make it so each one sees the surfaces that the other scans?

feature request

Most helpful comment

Hi, thanks for the feature request. This is not possible with the current version of ARCore. We'll consider your request for next releases.

All 6 comments

Hi, thanks for the feature request. This is not possible with the current version of ARCore. We'll consider your request for next releases.

It looks like your wish was (at least partially) granted with the release of Cloud Anchors

I've seen, thank you dev team!

Hi, Cloud Anchors has been released as part of ARCore Unity SDK v1.2.0

Hi I have tried cloud anchors, but I find it really hard to code the cloud anchors example so that it updates the anchors on the second device. So im creating a tic tac toe game. So im able to get the grid instantiated but when i do a ray casting to spawn a ex or oh. It works on device A, but does not update on Device B. Is there an efficient way to do this?

You should only need to create one cloud anchor to get a shared spot, then you can sync your game grid without cloud anchor, by just doing usual networking tech.

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