Arcore-android-sdk: Instead of openGl any other way to load 3D model?

Created on 20 Sep 2017  Â·  7Comments  Â·  Source: google-ar/arcore-android-sdk

Hello,

ARCore basically, used OpenGL for loading 3D model. Is there any other way to load 3D model without the use of OpenGl?

All 7 comments

Right now the ARCore Java SDK does not provide asset loading or rendering
(aside from what is in the sample). You can use a higher level library like
Rajawali or libGDX, but I'm not sure that's exactly what you are looking
for. Can you give a bit more context about your use case and what kind of
solution would be ideal for you?

On Wed, Sep 20, 2017 at 6:00 AM, Darshan Mistry notifications@github.com
wrote:

Hello,

ARCore basically, used OpenGL for loading 3D model. Is there any other way
to load 3D model without the use of OpenGl?

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Hi,

I have read ARCore documentation from below link :
https://developers.google.com/ar/develop/java/getting-started

In above link, Google doesn't provide proper document,
1) How to load a 3D model?
2) How to use OpenGL? Why are we using OpenGL? What are classes of OpenGL used in ARCore?
3) How to detect surface?

Google only provides sample java_arcore_hello_ar without proper documentation.

I am still confused from where to start to learn ARCore. So my main concern is providing proper documentation so that any Android Developer learn AR and properly developed AR application.

Thanks for the context. We don't document things like 3D model loading or OpenGL programming because those concepts are not specific to ARCore, and there are already tons of great resources on the web for learning 3D graphics. Alternatively, you might want to look at a game engine like Unity or Unreal.

Surface detection is covered in the API reference and in the HelloAR sample.

@nathanmartz Google Tango has sample projects that demonstrate integrating with 3rd-parties OpenGL engines like Rajawali so I wonder why ARCore doesn't have

??!? It has unity and unreal samples

how to load multiple 2D texture image on a single 3D Object in Android AR- Core(java)

Hi,
Is there a way wherein ARCore could use downloaded 3d models (.obj). I mean during the runtime of the app, if we could make a code to import the .obj and then use it ? a generic importer??

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