Okay, just want to kick off a discussion to see what you all are interested in getting from Gambit stats data... given what you know about the mode so far, what kind of stats would you be most interested in seeing come down from the API?
@vthornheart-bng
The normal stats you would expect, but with some separation between AI kills/deaths and Player Kills/Deaths.
It'll be important to differentiate those 2. I'll have more ideas after I play it, it's tough to tell from the trailer.
Thanks for reaching out for feedback!
-Xorth
Good point, I agree!
@vthornheart-bng i don麓t know what "normal stats" are, so i would like to see:
something like that 馃槒
semi-related: ive always dreamed of having more specific states on which enemy faction and enemy type
+1 to item usage/storage, portal usage, pvp kills, and prime evil damage!
Good input all around, thank you folks!
For the specific enemy stats - it's a funny story, we actually had that at one point back in D1! But the amount of data being stored ended up being staggering... we had to remove it from the API toward the end of D1. Storage of all this data is definitely a strong pressure that we face on our backend. But knowing that this is still/that folks might have a renewed desire for these types of stats is good to know!
@vthornheart-bng I have friends that know nothing of APIs etc and when ever I talk their faces off about the cool things we can do with Destiny's, enemy kills is often a point that comes up. It's something that they love about Halo. So, yeah, if it were ever possible... 馃槂
Sweet - and definitely good to know, thank you!
I'd also like to see:
motes collected vs banked vs dropped vs possible.
PvP kills while opposing team's prime evil is active.
well wait, I guess that was well summed up by @michabbb ...
I would also like to see the duration of time spent on opposing side.