Animation_nodes: Offset loose parts of mesh

Created on 5 Nov 2020  路  6Comments  路  Source: JacquesLucke/animation_nodes

Hello, is there in AN option to offset only loose parts of mesh? I'm looking for something that should work similar to offset polygons but on loose parts of the mesh. I made exaggerate example what make no sens but just to illustrate problem:
loose_parts
In this case i still want to control whole hexagonals not polygons from which it is made.

proposal

Most helpful comment

No, but it has been requested before in #1276. If it will be useful in your use case and others, I might prioritize it and implement this node soon.

I think we should be able to make it efficient, so performance shouldn't be a problem.

All 6 comments

Would a node that splits the mesh into loose parts be a good solution to this?

Yeah, its definitely is the solution but as i noticed, blender/animation nodes are faster when stuff is just in one mesh. Controlling loose parts would work well, for example, in the case of fractured object in one mesh.

Btw is there already a node which splits the mesh into loose?

No, but it has been requested before in #1276. If it will be useful in your use case and others, I might prioritize it and implement this node soon.

I think we should be able to make it efficient, so performance shouldn't be a problem.

Nice, that should by great! Thanks ^^

+1 for the fractured object in one mesh!

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