Airsim: Compile Failed by UE4.18 on Ubuntu

Created on 14 Aug 2018  Â·  1Comment  Â·  Source: microsoft/AirSim

I am lucky to know Airsim from my friends , which is very good.But...when I used it by UE4.18 on Ubuntu ,it is failed.I ever found the solution in Issues ,and I found out a same question ,but it is not fit me because I have repeatedly confirmed that my engine version is 4.18 .

selection_006

Below is my error message, can you help me?

`The project could not be compiled. Would you like to open it in Null Source Code Access?

Running /home/mc/UnrealEngine-4.18/Engine/Binaries/DotNET/UnrealBuildTool.exe Blocks Development Linux -project="/home/mc/Desktop/AirSim/Unreal/Environments/Blocks/Blocks.uproject" -editorrecompile -progress -NoHotReloadFromIDE
Scale at X=65.000000, Y=24.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
Scale at X=960.000000, Y=540.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
Scale at X=960.000000, Y=540.000000: 1.000000 (monitor=#0, HDPI=96.000000 (horz scale: 1.000000), VDPI=96.000000 (vert scale: 1.000000))
Setting swap interval to 'Immediate'

Running Mono...

~/UnrealEngine-4.18/Engine /
Using clang version '3.8.0' (string), 3 (major), 8 (minor), 0 (patch)
Using bundled libc++ standard C++ library.
Using fast way to relink circularly dependent libraries (no FixDeps).

`

Most helpful comment

I found that the version of clang is 3.8.0 ,I update it to 5.0.0 ,it success!

>All comments

I found that the version of clang is 3.8.0 ,I update it to 5.0.0 ,it success!

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