Ace3: Disable PAK when limb is only tourniqueted, but not bandaged

Created on 4 May 2020  路  5Comments  路  Source: acemod/ACE3

Is your enhancement related to a problem?
This enhancement would improve usage of Personal Aid Kit by removing presumably unintended loophole in requirements to be able to use a PAK.

Currently if a patient has a wound on a limb following can be done to effectively cheat the system:

  1. Apply tourniquet to stop bleeding.
  2. Start applying PAK.
  3. Tell patient or 3rd person to remove the tourniquet.
  4. Finish the PAK, effectively using up no supplies (if PAK is not consumable).

This would work for even if all four limbs are tourniqueted.

Solution you'd like:
We would like at least an option to not allow PAK when there are open wounds on the body, even if they're tourniqueted and therefore not bleeding.

I believe it comes down to https://github.com/acemod/ACE3/blob/master/addons/medical_status/functions/fnc_isInStableCondition.sqf
where {GET_WOUND_BLEEDING(_unit) == 0} is not taking into account wounds that are open, but not bleeding.
Bruises shouldn't block PAK (obviously, can't tq or bandage them).

Alternatives you've considered:
Currently no alternative was found as this seems to be an exploit, therefore only policing would be possible and that is not viable nor desirable.

Additional context:
For context, our usage of medical system is that the medic stabilizes patients with regular supplies (bandages, etc), makes them stable and conscious, stitches them up and when time/situation allows, the medic then applies PAK.
PAK is therefore not consumable and we are used to this system from way back when splints were not a thing.

exintermediate help wanted kinenhancement

Most helpful comment

I'm gonna see if I can implement this :)

All 5 comments

What is this? A feature request? Where're the code changes?

@commy2 it is an enhancement request, following the template to the dot.

Well then make it so this is a setting. Also add a way to set how much blood there has to be, what the heart rate must be, and whether the pain has to be gone away. And also add a way to give feedback to the medic so they know why the option may not be there.

I'm gonna see if I can implement this :)

Pull request by @anden3 is at #7684
Still needs some testing last I heard (we are in the same community).

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