Is your enhancement related to a problem?
This enhancement would improve usage of Personal Aid Kit by removing presumably unintended loophole in requirements to be able to use a PAK.
Currently if a patient has a wound on a limb following can be done to effectively cheat the system:
This would work for even if all four limbs are tourniqueted.
Solution you'd like:
We would like at least an option to not allow PAK when there are open wounds on the body, even if they're tourniqueted and therefore not bleeding.
I believe it comes down to https://github.com/acemod/ACE3/blob/master/addons/medical_status/functions/fnc_isInStableCondition.sqf
where {GET_WOUND_BLEEDING(_unit) == 0} is not taking into account wounds that are open, but not bleeding.
Bruises shouldn't block PAK (obviously, can't tq or bandage them).
Alternatives you've considered:
Currently no alternative was found as this seems to be an exploit, therefore only policing would be possible and that is not viable nor desirable.
Additional context:
For context, our usage of medical system is that the medic stabilizes patients with regular supplies (bandages, etc), makes them stable and conscious, stitches them up and when time/situation allows, the medic then applies PAK.
PAK is therefore not consumable and we are used to this system from way back when splints were not a thing.
What is this? A feature request? Where're the code changes?
@commy2 it is an enhancement request, following the template to the dot.
Well then make it so this is a setting. Also add a way to set how much blood there has to be, what the heart rate must be, and whether the pain has to be gone away. And also add a way to give feedback to the medic so they know why the option may not be there.
I'm gonna see if I can implement this :)
Pull request by @anden3 is at #7684
Still needs some testing last I heard (we are in the same community).
Most helpful comment
I'm gonna see if I can implement this :)