Arma 3 Version:1.88.145285
CBA Version: 3.9.0 (stable
ACE3 Version: 3.12.5 (stable
Mods:
- CBA_A3
- ace
Description:
strange bug You can find it in the arsenal of killing bots. They begin to double (dup) and falls FPS.
with any normal mods and without mods there is no such bug. check is easy. Download the standard ace mode and go to the arsenal. kill the bots and see. I assume that in the game on the server it affects the work of missions with bots.
In the arsenal of killing bots
Is that the title of a new movie?
In the video you went into the Vanilla Arsenal. ACE add's the ACE Arsenal. Can you reproduce that in ACE Arsenal?
Also can you please not omit half of the issue template?
Where can you reproduce, and where is the RPT?
Where can you reproduce, and where is the RPT?
Run the game with ace and see your rpt. what is the problem?
Did that. Couldn't reproduce your issue. Bots die and respawn as they supposed to do. No duplicating or stuff. You probably run other mods that cause that behaviour.
what is the problem?
The problem is that you are not providing your RPT. There might be errors on your side. Actually, 99% confident that there are errors on your side.
There's a very good reason why we have that issue template the way it is. We only ask for things that we actually need. If you know exactly what we'll need then fine, but you obviously don't.
Needs RPT file.
Did that. Couldn't reproduce your issue. Bots die and respawn as they supposed to do. No duplicating or stuff. You probably run other mods that cause that behaviour.
look video. i havent any mods besides ace & cba http://joxi.ru/D2Pdz7Lcp5zZK2
2 video: https://youtu.be/XXaa-W2ZcJQ
bug in vanilla and ace arsenal too
rpt https://drive.google.com/open?id=1A_HxFMAlTnp9DhuUUB7-Esc-NugvCnsd
I wanted to guess it might be a Russian only problem.
I wanted to say that's far fetched but...
And then I scrolled down further in the RPT.
22:00:40 Backpack with given name: [] not found
22:00:40 Trying to add inventory item with empty name to object [Объект ВР]
22:00:40 Trying to add inventory item with empty name to object [Объект ВР]
without mods (vanilla) i havent this bug
right now one my friend can reproduce bug. he kill bots from tank)
I changed the version of the game to English but the result is the same. I have a bug and I have friends in both arsenals http://joxi.ru/EA44LwoiwEN4jA
engl vers rpt https://drive.google.com/open?id=1rqFATd4xqEfakJmXvnX6lb0rW_EgXNXn
Test for English version:
RPT is the same, there are no new lines
3.12.4 with last CBA have bug too
3.12.3 with last CBA have bug too
3.12.2 with last CBA have bug too
3.12.1 with last CBA have bug too
cba 3.9.0 too
cba 3.8.0 too.
cba 3.7.0 too
next step: I deleting the ace files one by one I came to the conclusion that the problem is
ace_medical.pbo
because without them there is no such bug and the FPS does not fall when a bullet hits the object. I think this is a complete information about the problem. Unfortunately I am not a script writer and I cannot find the problem in more detail. Watch the video to the end and you will see that there is a bug in both arsenals and a problem in a specific file. Also pay attention to the FPS that kills this file. FPS drops to almost 2 !!! times. from 100 to ~50-40
https://youtu.be/pvDqdFiMAUg
my comp
PROC- Intel Core i7-4930K, 3.40ГГц, 12МБ, LGA2011, BOX, BX80633I74930K (6 ядер)
MATHERBOARD- ASUS P9X79-E WS, X79, Socket 2011, DDR3, CEB
COOLER - Cooler Master Hyper 412 slim, Socket 775/1155/1366/2011/AM2/AM3/FM1, RR-H412-16PK-R1
VIDEO nVidia GeForce, GTX1050TI, , 4GB
SSD 250ГБ, 2.5", SATA III, Samsung 840 EVO Series, MZ-7TE250BW .
DDR3, 16ГБ (4x4ГБ), PC3-19200, 2400МГц, Kingston HyperX Genesis, XMP, KHX24C11K4/16X
ENERGY - AI 1200i Corsair
What is ОбъеÐ?
[VR Entity] in rus version
http://joxi.ru/8AnbE8qTjJ9g9A
bis does _target addeventhandler ["killed",{_this spawn arsenal_fnc_createTarget;}];
and I think it is possible for killed eh to run twice depending on ace medical settings
could you list your settings (options-> ace debug to clipboard)
I've also seen multiple VR AI respawn in arsenal after only one was killed.
ACE Debug
~~~~~~~~~ACE Debug~~~~~~~~~
time = 6.06
------Performance------
diag_fps = 170.213
count cba_common_waitAndExecArray = 1
count cba_common_waitUntilAndExecArray = 1
count cba_common_perFrameHandlerArray = 9 (max 9)
count diag_activeSQFScripts = 3
count diag_activeSQSScripts = 0
count diag_activeMissionFSMs = 1
------Player------
typeOf = C_man_1
animationState = amovpercmstpsnonwnondnon
------ACE's CBA Settings------
ace_advanced_ballistics_ammoTemperatureEnabled - false
ace_advanced_ballistics_barrelLengthInfluenceEnabled - false
ace_advanced_ballistics_bulletTraceEnabled - false
ace_advanced_ballistics_enabled - false
ace_advanced_ballistics_muzzleVelocityVariationEnabled - false
ace_advanced_ballistics_simulationInterval - 0
ace_advanced_fatigue_enabled - true
ace_advanced_fatigue_enableStaminaBar - true
ace_advanced_fatigue_loadFactor - 1
ace_advanced_fatigue_performanceFactor - 1
ace_advanced_fatigue_recoveryFactor - 1
ace_advanced_fatigue_swayFactor - 1
ace_advanced_fatigue_terrainGradientFactor - 1
ace_advanced_throwing_enabled - true
ace_advanced_throwing_enablePickUp - true
ace_advanced_throwing_enablePickUpAttached - true
ace_advanced_throwing_showMouseControls - true
ace_advanced_throwing_showThrowArc - true
ace_arsenal_allowDefaultLoadouts - true
ace_arsenal_allowSharedLoadouts - true
ace_arsenal_camInverted - false
ace_arsenal_enableIdentityTabs - true
ace_arsenal_enableModIcons - true
ace_arsenal_EnableRPTLog - false
ace_arsenal_fontHeight - 4.5
ace_captives_allowHandcuffOwnSide - true
ace_captives_allowSurrender - false
ace_captives_requireSurrender - 0
ace_captives_requireSurrenderAi - false
ace_cargo_enable - true
ace_cargo_loadTimeCoefficient - 5
ace_cargo_paradropTimeCoefficent - 1.99683
ace_common_allowFadeMusic - true
ace_common_checkPBOsAction - 1
ace_common_checkPBOsCheckAll - false
ace_common_checkPBOsWhitelist - []
ace_common_displayTextColor - [0,0,0,0.1]
ace_common_displayTextFontColor - [1,0.756878,0.317313,1]
ace_common_persistentLaserEnabled - true
ace_common_settingFeedbackIcons - 1
ace_common_settingProgressBarLocation - 0
ace_cookoff_ammoCookoffDuration - 1
ace_cookoff_enable - false
ace_cookoff_enableAmmobox - true
ace_cookoff_enableAmmoCookoff - true
ace_cookoff_probabilityCoef - 1
ace_explosives_explodeOnDefuse - false
ace_explosives_punishNonSpecialists - false
ace_explosives_requireSpecialist - false
ace_finger_enabled - true
ace_finger_indicatorColor - [0.335887,1,0.224447,0.874509]
ace_finger_indicatorForSelf - true
ace_finger_maxRange - 50
ace_frag_enabled - true
ace_frag_maxTrack - 5
ace_frag_maxTrackPerFrame - 5
ace_frag_reflectionsEnabled - false
ace_frag_spallEnabled - false
ace_gestures_showOnInteractionMenu - 0
ace_gforces_enabledFor - 2
ace_goggles_effects - 2
ace_goggles_showInThirdPerson - false
ace_hearing_autoAddEarplugsToUnits - false
ace_hearing_disableEarRinging - true
ace_hearing_earplugsVolume - 0.5
ace_hearing_enableCombatDeafness - false
ace_hearing_enabledForZeusUnits - false
ace_hearing_unconsciousnessVolume - 0.269608
ace_hitreactions_minDamageToTrigger - 0.1
ace_interact_menu_actionOnKeyRelease - true
ace_interact_menu_addBuildingActions - true
ace_interact_menu_alwaysUseCursorInteraction - true
ace_interact_menu_alwaysUseCursorSelfInteraction - true
ace_interact_menu_colorShadowMax - [0,0,0,1]
ace_interact_menu_colorShadowMin - [0,0,0,0.25]
ace_interact_menu_colorTextMax - [1,1,1,1]
ace_interact_menu_colorTextMin - [1,1,1,0.25]
ace_interact_menu_cursorKeepCentered - false
ace_interact_menu_menuAnimationSpeed - 1
ace_interact_menu_menuBackground - 0
ace_interact_menu_selectorColor - [1,0,0]
ace_interact_menu_shadowSetting - 2
ace_interact_menu_textSize - 2
ace_interact_menu_useListMenu - true
ace_interaction_disableNegativeRating - false
ace_interaction_enableMagazinePassing - true
ace_interaction_enableTeamManagement - true
ace_inventory_inventoryDisplaySize - 0
ace_laser_dispersionCount - 2
ace_laserpointer_enabled - true
ace_magazinerepack_timePerAmmo - 1.5
ace_magazinerepack_timePerBeltLink - 8
ace_magazinerepack_timePerMagazine - 2
ace_map_BFT_Enabled - false
ace_map_BFT_HideAiGroups - false
ace_map_BFT_Interval - 1
ace_map_BFT_ShowPlayerNames - false
ace_map_DefaultChannel - 1
ace_map_gestures_defaultColor - [0,1,0,0.7]
ace_map_gestures_defaultLeadColor - [1,0.88,0,0.95]
ace_map_gestures_enabled - true
ace_map_gestures_interval - 0.03
ace_map_gestures_maxRange - 50
ace_map_gestures_nameTextColor - [1,0,0,1]
ace_map_mapGlow - false
ace_map_mapIllumination - false
ace_map_mapLimitZoom - false
ace_map_mapShake - false
ace_map_mapShowCursorCoordinates - false
ace_maptools_drawStraightLines - false
ace_maptools_rotateModifierKey - 1
ace_markers_moveRestriction - 0
ace_medical_ai_enabledFor - 2
ace_medical_AIDamageThreshold - 0.5
ace_medical_allowLitterCreation - false
ace_medical_allowUnconsciousAnimationOnTreatment - false
ace_medical_amountOfReviveLives - -1
ace_medical_bleedingCoefficient - 0
ace_medical_blood_enabledFor - 0
ace_medical_consumeItem_PAK - 0
ace_medical_consumeItem_SurgicalKit - 0
ace_medical_delayUnconCaptive - 3
ace_medical_enableAdvancedWounds - false
ace_medical_enableFor - 0
ace_medical_enableOverdosing - false
ace_medical_enableRevive - 1
ace_medical_enableScreams - false
ace_medical_enableUnconsciousnessAI - 0
ace_medical_enableVehicleCrashes - false
ace_medical_healHitPointAfterAdvBandage - true
ace_medical_increaseTrainingInLocations - false
ace_medical_keepLocalSettingsSynced - true
ace_medical_level - 0
ace_medical_litterCleanUpDelay - -1
ace_medical_litterSimulationDetail - 0
ace_medical_maxReviveTime - 0
ace_medical_medicSetting - 1
ace_medical_medicSetting_basicEpi - 0
ace_medical_medicSetting_PAK - 1
ace_medical_medicSetting_SurgicalKit - 1
ace_medical_menu_allow - 1
ace_medical_menu_maxRange - 5.03034
ace_medical_menu_openAfterTreatment - true
ace_medical_menu_useMenu - 1
ace_medical_menuTypeStyle - 0
ace_medical_moveUnitsFromGroupOnUnconscious - false
ace_medical_painCoefficient - 0
ace_medical_painEffectType - 0
ace_medical_painIsOnlySuppressed - true
ace_medical_playerDamageThreshold - 1.62759
ace_medical_preventInstaDeath - true
ace_medical_remoteControlledAI - false
ace_medical_useCondition_PAK - 0
ace_medical_useCondition_SurgicalKit - 0
ace_medical_useLocation_basicEpi - 0
ace_medical_useLocation_PAK - 0
ace_medical_useLocation_SurgicalKit - 0
ace_microdagr_mapDataAvailable - 2
ace_microdagr_waypointPrecision - 3
ace_mk6mortar_airResistanceEnabled - false
ace_mk6mortar_allowCompass - true
ace_mk6mortar_allowComputerRangefinder - true
ace_mk6mortar_useAmmoHandling - false
ace_nametags_defaultNametagColor - [0.100626,0.948802,0,1]
ace_nametags_nametagColorBlue - [0.67,0.67,1,1]
ace_nametags_nametagColorGreen - [0.67,1,0.67,1]
ace_nametags_nametagColorMain - [1,1,1,1]
ace_nametags_nametagColorRed - [1,0.67,0.67,1]
ace_nametags_nametagColorYellow - [1,1,0.67,1]
ace_nametags_playerNamesMaxAlpha - 0.8
ace_nametags_playerNamesViewDistance - 50
ace_nametags_showCursorTagForVehicles - true
ace_nametags_showNamesForAI - true
ace_nametags_showPlayerNames - 1
ace_nametags_showPlayerRanks - false
ace_nametags_showSoundWaves - 1
ace_nametags_showVehicleCrewInfo - true
ace_nametags_tagSize - 2
ace_nightvision_aimDownSightsBlur - 0
ace_nightvision_disableNVGsWithSights - false
ace_nightvision_effectScaling - 0.469188
ace_nightvision_fogScaling - 0
ace_nightvision_noiseScaling - 0
ace_nightvision_shutterEffects - false
ace_noradio_enabled - true
ace_optionsmenu_showNewsOnMainMenu - false
ace_overheating_displayTextOnJam - false
ace_overheating_enabled - false
ace_overheating_overheatingDispersion - false
ace_overheating_showParticleEffects - false
ace_overheating_showParticleEffectsForEveryone - false
ace_overheating_unJamFailChance - 0
ace_overheating_unJamOnreload - false
ace_overpressure_distanceCoefficient - -1
ace_parachute_hideAltimeter - false
ace_pylons_enabledForZeus - true
ace_pylons_enabledFromAmmoTrucks - true
ace_pylons_rearmNewPylons - true
ace_pylons_requireEngineer - false
ace_pylons_requireToolkit - false
ace_pylons_searchDistance - 50
ace_pylons_timePerPylon - 10
ace_quickmount_distance - 3
ace_quickmount_enabled - false
ace_quickmount_enableMenu - 3
ace_quickmount_priority - 0
ace_quickmount_speed - 18
ace_rearm_level - 0
ace_rearm_supply - 0
ace_refuel_hoseLength - 50
ace_refuel_rate - 2.97997
ace_reload_displayText - true
ace_repair_addSpareParts - true
ace_repair_autoShutOffEngineWhenStartingRepair - true
ace_repair_consumeItem_toolKit - 0
ace_repair_displayTextOnRepair - true
ace_repair_engineerSetting_fullRepair - 1
ace_repair_engineerSetting_repair - 1
ace_repair_engineerSetting_wheel - 0
ace_repair_fullRepairLocation - 0
ace_repair_repairDamageThreshold - 0
ace_repair_repairDamageThreshold_engineer - 0
ace_repair_wheelRepairRequiredItems - 0
ace_respawn_removeDeadBodiesDisconnected - true
ace_respawn_savePreDeathGear - true
ace_scopes_correctZeroing - true
ace_scopes_deduceBarometricPressureFromTerrainAltitude - true
ace_scopes_defaultZeroRange - 99.7326
ace_scopes_enabled - true
ace_scopes_forceUseOfAdjustmentTurrets - false
ace_scopes_overwriteZeroRange - false
ace_scopes_simplifiedZeroing - true
ace_scopes_useLegacyUI - true
ace_scopes_zeroReferenceBarometricPressure - 1013.25
ace_scopes_zeroReferenceHumidity - 0
ace_scopes_zeroReferenceTemperature - 0.334919
ace_spectator_enableAI - false
ace_spectator_restrictModes - 0
ace_spectator_restrictVisions - 0
ace_switchunits_enableSafeZone - true
ace_switchunits_enableSwitchUnits - false
ace_switchunits_safeZoneRadius - 100
ace_switchunits_switchToCivilian - false
ace_switchunits_switchToEast - false
ace_switchunits_switchToIndependent - false
ace_switchunits_switchToWest - false
ace_tagging_quickTag - 1
ace_ui_allowSelectiveUI - true
ace_ui_ammoCount - false
ace_ui_ammoType - true
ace_ui_commandMenu - true
ace_ui_firingMode - true
ace_ui_groupBar - true
ace_ui_gunnerAmmoCount - true
ace_ui_gunnerAmmoType - true
ace_ui_gunnerFiringMode - true
ace_ui_gunnerLaunchableCount - true
ace_ui_gunnerLaunchableName - true
ace_ui_gunnerMagCount - true
ace_ui_gunnerWeaponLowerInfoBackground - true
ace_ui_gunnerWeaponName - true
ace_ui_gunnerWeaponNameBackground - true
ace_ui_gunnerZeroing - true
ace_ui_magCount - true
ace_ui_soldierVehicleWeaponInfo - true
ace_ui_staminaBar - false
ace_ui_stance - true
ace_ui_throwableCount - true
ace_ui_throwableName - true
ace_ui_vehicleAltitude - true
ace_ui_vehicleCompass - true
ace_ui_vehicleDamage - true
ace_ui_vehicleFuelBar - true
ace_ui_vehicleInfoBackground - true
ace_ui_vehicleName - true
ace_ui_vehicleNameBackground - true
ace_ui_vehicleRadar - true
ace_ui_vehicleSpeed - true
ace_ui_weaponLowerInfoBackground - true
ace_ui_weaponName - true
ace_ui_weaponNameBackground - true
ace_ui_zeroing - true
ace_vehiclelock_defaultLockpickStrength - 10
ace_vehiclelock_lockVehicleInventory - false
ace_vehiclelock_vehicleStartingLockState - -1
ace_viewdistance_enabled - false
ace_viewdistance_limitViewDistance - 10000
ace_viewdistance_objectViewDistanceCoeff - 0
ace_viewdistance_viewDistanceAirVehicle - 0
ace_viewdistance_viewDistanceLandVehicle - 0
ace_viewdistance_viewDistanceOnFoot - 0
ace_weaponselect_displayText - true
ace_weather_enabled - false
ace_weather_updateInterval - 0
ace_weather_windSimulation - false
ace_winddeflection_enabled - false
ace_winddeflection_simulationInterval - 0
ace_winddeflection_vehicleEnabled - false
ace_zeus_autoAddObjects - false
ace_zeus_canCreateZeus - -1
ace_zeus_radioOrdnance - false
ace_zeus_remoteWind - false
ace_zeus_revealMines - 0
ace_zeus_zeusAscension - false
ace_zeus_zeusBird - false
------Array Info (count >= 50)------
ace_common_hexarray - ARRAY SIZE: 256
bis_fnc_arsenal_faces - ARRAY SIZE: 140
cba_wtab - ARRAY SIZE: 128
cba_ktab - ARRAY SIZE: 128
cba_events_keyupstates - ARRAY SIZE: 270
cba_common_addons - ARRAY SIZE: 1409
cba_events_playerehinfo - ARRAY SIZE: 63
cba_settings_allsettings - ARRAY SIZE: 306
cba_events_keydownstates - ARRAY SIZE: 270
cba_xeh_alleventhandlers - ARRAY SIZE: 297
cba_settings_needrestart - ARRAY SIZE: 152
cba_ytab - ARRAY SIZE: 128
ace_markers_markerscache - ARRAY SIZE: 75
I used to get this behaviour (mostly in the vanilla arsenal) almost reliably from explosions - shells from bigger cannons, rocket launchers, C4, etc. Not sure if my habits have changed, but nowadays I tend to get this only rarely, and more from small arms fire than anything else.
It does however only ever occur on automatically respawning VR targets. Maybe the error is caused by that script and not by anything ACE related?
This issue has been automatically marked as stale because it has not had recent activity. It will be closed if no further activity occurs. Thank you for your contributions.
Most helpful comment
The problem is that you are not providing your RPT. There might be errors on your side. Actually, 99% confident that there are errors on your side.
There's a very good reason why we have that issue template the way it is. We only ask for things that we actually need. If you know exactly what we'll need then fine, but you obviously don't.