Ace3: Option for full repair without a ToolKit

Created on 25 Aug 2018  路  2Comments  路  Source: acemod/ACE3

Similar to ace_pylons, would it be possible to add an option to be able to repair a vehicle without a ToolKit in the player's inventory? Currently only replacing wheels is possible without one.

help wanted kinfeature request kintask

Most helpful comment

Actually I might try my hand at implementing this myself.

All 2 comments

To add to that, maybe an option to allow field repairs without a toolkit, but full repairs only with a toolkit.

For now my group is using this config override to get the behavior we want:

class ACE_Repair {
    class Actions {
        class ReplaceWheel;

        class MiscRepair: ReplaceWheel {
            items[] = {};
        };

        class FullRepair: MiscRepair {
            items[] = {"ToolKit"};
        };
    };
};

Actually I might try my hand at implementing this myself.

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