Similar to ace_pylons, would it be possible to add an option to be able to repair a vehicle without a ToolKit in the player's inventory? Currently only replacing wheels is possible without one.
To add to that, maybe an option to allow field repairs without a toolkit, but full repairs only with a toolkit.
For now my group is using this config override to get the behavior we want:
class ACE_Repair {
class Actions {
class ReplaceWheel;
class MiscRepair: ReplaceWheel {
items[] = {};
};
class FullRepair: MiscRepair {
items[] = {"ToolKit"};
};
};
};
Actually I might try my hand at implementing this myself.
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Actually I might try my hand at implementing this myself.