Ace3: Task: add recoil to mk6 mortar

Created on 4 Jul 2018  路  2Comments  路  Source: acemod/ACE3

after firing the mk6 mortar we need to account for the recoil of the tube in changing the ELEV and azimuth by a certain (random) number. IRL e.g. during a salvo the gunner has to recheck azimuth and ELEV after every shot.

charge 0 -> lesser recoil
charge 2 -> more recoil

whereas the first shot after assembling/moving produces the strongest recoil as the base plate is being pressed into the ground (maybe check for type of ground beneath the mortar)

exintermediate help wanted kintask

Most helpful comment

Recoil you say?

All 2 comments

Recoil you say?

Recoil you say?

https://i.kym-cdn.com/entries/icons/mobile/000/022/900/704.jpg

Was this page helpful?
0 / 5 - 0 ratings

Related issues

TheNightstalk3r picture TheNightstalk3r  路  3Comments

Dyadka940 picture Dyadka940  路  3Comments

pognivet picture pognivet  路  3Comments

armyinf0703 picture armyinf0703  路  3Comments

austinjames314 picture austinjames314  路  4Comments