Ace3: Pylons Menu unavailable for Zeus when disabled for players.

Created on 10 May 2018  路  2Comments  路  Source: acemod/ACE3

Arma 3 Version: 1.82 (stable)
CBA Version: 3.7.0.180430 (stable)
ACE3 Version: 3.12.3 (stable)

Mods:

- Multiple, but should not make a difference

Description:

  • When disabling Pylons Menu in settings, Pylons Menu is also unavailable to Zeus.

Expected Behaviour:

  • Zeus can change pylon loadouts even if it is disabled for players.

Steps to reproduce:

  • Disable Pylons Menu in mission settings and force on client.
  • Play the mission and use Zeus module "Configure Pylons" on a plane or helicopter.
  • Nothing happens.

Where did the issue occur?

  • Dedicated
kinbug

Most helpful comment

Think the best way to handle this is we get rid of the "enabled" setting and instead add "enabled from ammo trucks" & "enabled for zeus" settings instead. Should also move it over to CBA settings while I'm at it.

All 2 comments

https://github.com/acemod/ACE3/blob/master/addons/zeus/functions/fnc_moduleConfigurePylons.sqf#L37 calls
https://github.com/acemod/ACE3/blob/master/addons/pylons/functions/fnc_showDialog.sqf#L21and exits there.

Problem is though that disabling pylons
https://github.com/acemod/ACE3/blob/master/addons/pylons/XEH_postInit.sqf#L4
Really disables the whole pylon module. It doesn't just "disallow" it for the clients.
even if you change showDialog the namespace and events are not there.

Think the best way to handle this is we get rid of the "enabled" setting and instead add "enabled from ammo trucks" & "enabled for zeus" settings instead. Should also move it over to CBA settings while I'm at it.

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