Arma 3 Version: 1.62 (stable)
CBA Version: 3.0.0 (stable)
ACE3 Version: 3.6.2 (stable)
Mods:
@CBA_A3@ace@rhsusaf + compat pboDescription:
Classnames:
rhsusf_m112_mag
rhsusf_m112x4_mag
Yup guys..i was just ready to post as *new issue thatall RHS (explosive related) units dont use ACE system for their explosives. (thank search function :D )
Well ..the 1st solution was already mentioned-but i ll also be happy with replacing type of explosives when an "incompatible" unit is detected on mission initialization
PS I m also unsure of whats going on with the RU types (i believe just the same as US equipment problems)
Thanks again
Could we have a bump on this?
Didn't know this ticket existed. Same problem here, people take RHS explosives by accident.
Then at target they see that it's the wrong one and say "oh... oh crap"
Not sure what's needed to make explosives ace compatible?
Guess these:
https://github.com/acemod/ACE3/blob/master/addons/explosives/CfgAmmo.hpp#L30-L33
https://github.com/acemod/ACE3/blob/master/addons/explosives/CfgMagazines.hpp#L50-L60
And the CfgVehicles classes mentioned in the CfgMagazines config
https://github.com/acemod/ACE3/blob/master/addons/explosives/CfgMagazines.hpp#L6
https://github.com/acemod/ACE3/blob/master/addons/explosives/CfgVehicles.hpp#L180
I would assume that it'd be more appropriate to have them added to the optional addons. Also, the ACE wiki has a section on how to add them, someone just needs to do it I guess xD
This should be closed, it's already merged into master according to this: https://github.com/acemod/ACE3/commit/cf389fba76a203b057acf26481020b24f6b561ed
Thanks @Saborknight
Most helpful comment
Could we have a bump on this?