Ahem, so I've got some graphical glitches on EA 1146 that does not happen on mainline. Comparison screenshots are attached. I blame the cache rewrite but that's just me 馃憖
The hardware in my pc that may or may not matter:
AMD Ryzen 5 3600 & AMD Radeon RX 580
In both mainline and EA I am using vulkan, async, and multicore (and docked if it matters)
A log for this run: yuzu_mainline.txt
As you can see in this screenshot. Everything is all good and nice.

Log for this run: yuzu_ea.txt
In this one my boy is very sick. He needs some (medical) help

A video showing the bug in all it's terrifying glory https://youtu.be/jIOFtlOWRPc
AMD Ryzen 5 3600 & AMD Radeon RX 570
AMD Ryzen 5 3600 & AMD Radeon RX 570
Have the same issue on early access build
CPU: AMD Ryzen 7 3700
GPU: AMD Radeon RX 580 8 GB
Seems to be a Vulkan issue which is related to the new Texture cache rewrite Pr
ryzen 5 1600 AMD Radeon RX 570.
in my case it was solved by changing the drivers to the previous version.
ryzen 5 1600 AMD Radeon RX 570.
in my case it was solved by changing the drivers to the previous version.
20.11.1? (i am using 20.11.2 atm)
okay: Rolling back to 20.11.1 fixed it
thx for telling us tino0318:)
still need to be fixed for the latest drivers! (Happens on Splatoon 2 and Pokemon)
It's caused by depth blits, I'm working on emulating them with CmdDraw instead of CmdBlitImage.

Fixed locally. I'll clean up the code and push it to the relevant pull request.
Most helpful comment
It's caused by depth blits, I'm working on emulating them with

CmdDrawinstead ofCmdBlitImage.