Hello,
I'm trying to run yuzu emu on my MacBook Pro (15 inch early 2013, with Nvidia GT650M), and I can't get it working, I'm trying to run a hello world NRO homebrew, here's the error I get : "Your GPU may not support one or more required OpenGL extensions. Please ensure you have the latest graphics driver. See the log for more details."
And then in the console log :
[ 0.000000] Frontend
[ 0.066674] Frontend
[ 0.066698] Frontend
[ 0.066706] Frontend
Is it because my hardware is too old or I have to wait for an update ? Thanks ! Good luck with dev :)
A standard GT650M claims to support up to GL 4.5, but since you're using a MacBook, there's a really high chance that it's Apple's fault for having cruddy drivers for OpenGL. There may be a possibility in the coming years if yuzu decides to add/switch over to Vulkan as a backend, which can be "used" on a Mac (technically, through MoltenVK).
TL;DR, maybe in a few years it could work, but don't bet on it, since your mac is old and Apple hates everyone who doesn't use their Metal backend instead of OpenGL now.
This is why you shouldn't use a Mac.
Are you on Mojave? got the same issue where before it just ran fine
same issue - nintendo switch works on opengl 4.6, macmini on 4.1. that sukcs
issue stil pending on 10.13.3, old builds of yuzu ran fine
nightly-527c098 works fine
@Haaroon Do you not read? People have clearly stated that this problem is Apple's fault, not yuzu's.
I'm 99.97% sure that the reason old builds """"worked"""" is because there were no OGL checks inplace. The last month and a half of builds now have checks to make sure yuzu can actually try to output 3D, instead of just blindly opening and then crashing when the application requests ARB_ extensions from the OpenGL driver that don't exist.
It would be nice if this issue could be closed.
@MoochMcGee what do you mean cant you read? Ofc i damn well can. cant you read what i wrote? i wrote this to say that i reported old build running fine and the build number so others can download that instead. jheez some people...
Has anybody considered moving the Mac port to Metal? How deep are the OpenGL dependencies? This site has some guidance for porting from OpenGL to Metal:
@pcbeard, yuzu is open source project, if you need some feature - just implement it.
not sure any developers care about macos, sorry
Try the Nvidia webdrivers, maybe it helps :)
https://www.tonymacx86.com/nvidia-drivers/
2017 MacBook Pro, still getting OpenGL errors as well. Thank you to @Haaroon for posting the last actually working build.
bump
Could someone try the nvidia webdrivers? I believe they come with a different openGL version.
tried. failed.
Will this be fixed anywhen?
Why is this marked as a bug? This is just a problem that鈥檚 not yuzu鈥檚 fault, nor is fixable from their end.
For people asking, this can only be fixed by Apple. Yuzu requires a series of extensions and features that Apple must provide on their drivers.
If you want a solution to keep using your hardware (Your .Mac) Install a dual boot OS with Ubuntu and run yuzu on Linux
Requesting to close.
Closed as Won鈥檛 Fix.
Apple have deprecated OpenGL support, so it is unlikely yuzu will support macOS for the foreseeable future.
Any plans on support Vulkan? This would get macOS back on board.
Any plans on support Vulkan? This would get macOS back on board.
Yes, here is the pull request. And yes, this should make macOS viable again through MoltenVK.
Most helpful comment
This is why you shouldn't use a Mac.