Can it be fixed? When running any game with latest opengl 4.5 Context and shading language 4.5 amd driver released 9 march, hopefully it can be fixed for amd radeon users
this is the wrong place for issues related to specific games. please report your issue here https://github.com/xenia-project/game-compatibility/issues/206
Which Build are you using?
latest and i can ear only sound no image at all
Post a link to the build you are using
git clone https://github.com/benvanik/xenia.git --branch master
git submodule update --init
EDIT: I also try the Vulkan branch with same issue
Can you post a download link to your built one, I'm curious to see how it'll work on my PC.
https://drive.google.com/drive/folders/0BwNnlaBZX4Nob3hQdlBIYlptcEk
XeniaGL build on m谩ster
XeniaVK build on Vulkan
EDIT: My graphics card are AMD HD 7770
Um I can't view the folder
Sent you a request to view both folders
OK now u have acess
It's probably due to the fact that the vulkan build isn't ready yet, I'm going to try the GL build next
ok
Well you should probably wait until the vulkan build is ready then try it.
ok
Maybe this information are usable
G> 00000004 Generated vertex shader at 0x000000021FCA6014 (96b):
/* 0.0 _/ exec
/_ 3 _/ nop
/_ 0.1 _/ alloc interpolators
/_ 1.0 _/ exec
/_ 4 _/ max o0._, r0, r0
/_ 1.1 _/ alloc position
/_ 2.0 _/ exec
/_ 5 _/ max oPos.0001, r1, r1
/_ 2.1 _/ exece
/_ 6 _/ nop
!> 00000004 Pixel shader invalid
!> 00000004 Unable to prepare draw shaders
!> 00000004 _* INDIRECT RINGBUFFER: Failed to execute packet.
PR #562 is needed for xenia to work again with the latest AMD drivers, right now the shaders fail to compile.
But even with that fixed, most game are showing a black screen only with AMD anyway...
I believe this issue is a duplicate, but regardless this should be fixed in the Vulkan branch later.
My card AMD HD7770 are vulkan ready but don't support alphatoone, im going to buy NVIDIA
This issues was fixed 3 days ago http://www.emucr.com/2016/03/xenia-git-20160222.html now no issues on the amd side full opengl 4.5 godness
Issue is still present with banjo kazooie and tooie (the only games I've tested)
Something interesting though is that in banjo tooie, is if I stand still for a moment and then walk, it will show a small glimpse of video for about a second then disappear again.
Also if I go into the water in the opening level, it will show this: http://imgur.com/GRcZKYk
Hope that helps somebody with this :)
that sounds like more of a problem with the game than AMD cards. I remember my GTX 770 could only render half of the level on banjo kazooie
I'm not sure because there are quite a few videos of these games working in xenia.
here's a couple of the latest videos of xenia running these games.
banjo kazooie: https://www.youtube.com/watch?v=uJ6GP2A3x0I
banjo tooie: https://www.youtube.com/watch?v=6kijZ_7ii4s
kazooie seems to run nearly-flawlessly and tooie has/had a few graphical bugs (might be fixed now, idk).
i guess we hope to god we get another update this year or next
Any fixes or updates to fix this issue? I got this issue on my amd cards.
Same issue as others. Only blackscreen and sound.
My card is an AMD R9-280x. and im using the latest build from emucr.
Same issue here, Radeon R7 200, lastest amd driver installed 06/06/2016.
It seems to happen when rendering 3d objects on AMD video cards.
Mortal Kombat vs DC universe doesn麓t show the characters, only the (images) probably png in the select character screen, also minecraft doesn麓t show the 3d objects....
Please, there is a way to fix it?

Checked the latest build dated 13-07-2016 and this issue is still there. Please can anyone point me to a custom build or something that has this issue fixed for AMD users?.
Still same black issue.
Hello! RX 470, driver 16.12.2, Xenia 29.01.2017
Running Scott Piligrim - black screen.
'--gpu=vulkan' key causes crash.
that flag shouldn't make any difference anymore as vulkan is the default renderer
Trying '--gpu=gl4' flag and... it's working! But unstable.
This is fixed in the Vulkan backend, but will not be fixed in the deprecated GL backend.