Wlroots: Improve multi-GPU buffer sharing

Created on 29 Oct 2018  路  6Comments  路  Source: swaywm/wlroots

On multi-GPU setups we render everything on one primary GPU and then we copy buffers around to display them on secondary GPUs. This is done by exporting a DMA-BUF on the primary GPU, importing it on the secondary GPU, and rendering it on the secondary GPU:

https://github.com/swaywm/wlroots/blob/11dc1f65d216acf31e81addb9817091e8d9ba9a6/backend/drm/renderer.c#L216

Instead we should use direct scan-out to skip rendering on the secondary GPU. This could be the groundwork for https://github.com/swaywm/wlroots/issues/1270.

enhancement backendrm

Most helpful comment

Use-cases:

  • Display-only devices like DisplayLink don't have memory
  • Nouveau doesn't support OpenGL for some NVIDIA hw (so falls back to llvmpipe)

We could try these strategies:

  • Directly import and scan-out the DMA-BUF
  • Import the buffer and perform a copy via OpenGL
  • Do a manual copy via system memory

All 6 comments

From issues we had with #1531 this doesn't seem possible on some drivers (radeon) because they can't scan-out from DMA-BUFs (which don't live in VRAM, but in system memory) directly. It would make more sense to copy the bo from system memory to VRAM, instead of using GL, but GBM doesn't have a way to copy buffers.

Weston has a bunch of checks to figure out if a buffer is suitable for scan-out.

Maybe we could try to scan-out and fallback to a copy if it doesn't work, too.

Use-cases:

  • Display-only devices like DisplayLink don't have memory
  • Nouveau doesn't support OpenGL for some NVIDIA hw (so falls back to llvmpipe)

We could try these strategies:

  • Directly import and scan-out the DMA-BUF
  • Import the buffer and perform a copy via OpenGL
  • Do a manual copy via system memory

The copy could be improved with:

  • Damage tracking support
  • Detect whether the DRM device is render-capable, don't try to use OpenGL in this case (do a CPU copy instead)

Is there any update on this?

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